游戏王残局简化版

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Check-in [17d6844110]

Overview
Comment:0.0.1527
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 17d6844110bb661448b9808c17118616af8395341e0ba7395150c8447029da4d
User & Date: 顽雨沉风 on 2023-07-16 00:59:28
Other Links: manifest | tags
Context
2023-07-16
01:02
0.0.1528 check-in: 975214d28e user: 顽雨沉风 tags: trunk
00:59
0.0.1527 check-in: 17d6844110 user: 顽雨沉风 tags: trunk
00:58
0.0.1526 check-in: f2f521c5e1 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [ba940d2c2b] to [4b074f2921].

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    end --}
    
  Debug.ShowHint(str["开局说明"])
  
  end --}
  
--~ fun["开局添加手卡"] = function(str_1) --{
--~   
--~   str["开局添加手卡"] = str_1
--~   
--~   effect_1 = Effect.GlobalEffect()
--~   
--~   effect_1:SetType(EFFECT_TYPE_FIELD
--~   + EFFECT_TYPE_CONTINUOUS)
--~   
--~   effect_1:SetCode(EVENT_ADJUST)
--~   
--~   effect_1:SetCountLimit(1)
--~   
--~   function cache_1() --{
--~     
--~     if str["已添加手卡"] == 1 then --{
--~       
--~       return false
--~       
--~       --}
--~       
--~     else --{
--~       
--~       str["已添加手卡"] = 1
--~       
--~       return true
--~       
--~       end --}
--~       
--~     end--}
--~     
--~   effect_1:SetCondition(cache_1)
--~   
--~   function cache_1(effect_event
--~   , player_who_activate_the_effect) --{
--~     
--~     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
--~     , Card.IsAbleToHand
--~     , player_who_activate_the_effect
--~     , LOCATION_DECK
--~     , 0
--~     , str_1
--~     , str_1
--~     , nil)
--~     
--~     Duel.SendtoHand(str["玩家选定的卡"]
--~     , nil
--~     , REASON_RULE)
--~     
--~     end --}
--~     
--~   effect_1:SetOperation(cache_1)
--~   
--~   Duel.RegisterEffect(effect_1
--~   , 0)

--~   end --}
--~   

fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_ADJUST)
  
     
  effect_1:SetCondition(aux.TRUE)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand







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    end --}
    
  Debug.ShowHint(str["开局说明"])
  
  end --}
  



























































fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_ADJUST)
  

  effect_1:SetCondition(aux.TRUE)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
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    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)

  end --}
  
fun["禁格"] = function(str_1) --{
  
  str["禁格"] = str_1
  
  effect_1 = Effect.GlobalEffect()







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    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)
  
  end --}
  
fun["禁格"] = function(str_1) --{
  
  str["禁格"] = str_1
  
  effect_1 = Effect.GlobalEffect()