游戏王残局简化版

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Check-in [1587094d84]

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SHA3-256: 1587094d8406c2b9f3db2b96bc0132b5c05382b54478104c6f37daf7be22124e
User & Date: 顽雨沉风 on 2024-07-26 00:14:20
Other Links: manifest | tags
Context
2024-07-26
00:17
0 check-in: 7d2b6b3607 user: 顽雨沉风 tags: trunk
00:14
0 check-in: 1587094d84 user: 顽雨沉风 tags: trunk
00:12
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Changes

Added expansions/script/c896311393.lua version [47b7f68826].







































































































































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--Emヒグルミ
function c896311393.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1,896311393)
	e2:SetCondition(c896311393.spcon1)
	e2:SetTarget(c896311393.sptg1)
	e2:SetOperation(c896311393.spop1)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCondition(c896311393.spcon2)
	e3:SetTarget(c896311393.sptg2)
	e3:SetOperation(c896311393.spop2)
	c:RegisterEffect(e3)
end
function c896311393.cfilter(c,tp)
	return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsSetCard(0xc6)
		and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
end
function c896311393.spcon1(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c896311393.cfilter,1,nil,tp)
end
function c896311393.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,500)
end
function c896311393.spop1(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		Duel.BreakEffect()
		Duel.Damage(tp,500,REASON_EFFECT)
	end
end
function c896311393.spcon2(e,tp,eg,ep,ev,re,r,rp)
	return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c896311393.spfilter(c,e,tp)
	return c:IsSetCard(0xc6) and not c:IsCode(896311393) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c896311393.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c896311393.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c896311393.spop2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c896311393.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end