游戏王残局简化版

Check-in [1539e099d7]
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Check-in [1539e099d7]

Overview
Comment:0.0.1521
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 1539e099d76320b1e4f7f92c78e071806764c640010d01007d069e9f2da094e0
User & Date: 顽雨沉风 on 2023-07-16 00:48:03
Other Links: manifest | tags
Context
2023-07-16
00:54
0.0.1522 check-in: e28a9fe965 user: 顽雨沉风 tags: trunk
00:48
0.0.1521 check-in: 1539e099d7 user: 顽雨沉风 tags: trunk
00:44
0.0.1520 check-in: b1b5869ebc user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [1952926ec3] to [fa47515bda].

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  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
--~   effect_1:SetCode(EVENT_ADJUST)
  
--~   effect_1:SetCountLimit(1)
  
  function cache_1() --{
    
    if str["已添加手卡"] == 1 then --{
      
      return false
      
      --}
      

    else --{
      
      str["已添加手卡"] = 1
      
      return true


      
      end --}
      
    end--}
     
  effect_1:SetCondition(cache_1)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect
    , LOCATION_DECK
    , 0
    , str_1
    , str_1
    , nil)
    
    Duel.SendtoHand(str["玩家选定的卡"]
    , nil
    , REASON_RULE)


    
    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)







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  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_ADJUST)
  
--~   effect_1:SetCountLimit(1)
  
  function cache_1() --{
    
--~     if str["已添加手卡"] == 1 then --{
--~       
--~       return false

--~       
--~       --}
--~       
--~     else --{
--~       
--~       str["已添加手卡"] = 1
--~       
--~       return true
--~       
--~       end --}

    return true
      
    end--}
     
  effect_1:SetCondition(cache_1)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect
    , LOCATION_DECK
    , 0
    , str_1
    , str_1
    , nil)
    
    Duel.SendtoHand(str["玩家选定的卡"]
    , nil
    , REASON_RULE)
    
    effect_1:Reset()
    
    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)