Overview
Comment: | 0.0.130 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
0d14c0b792537ec1d3df911beba5d15c |
User & Date: | 顽雨沉风 on 2023-05-16 11:53:53 |
Other Links: | manifest | tags |
Context
2023-05-17
| ||
11:59 | 0.0.131 check-in: 4fe5c482f8 user: 顽雨沉风 tags: trunk | |
2023-05-16
| ||
11:53 | 0.0.130 check-in: 0d14c0b792 user: 顽雨沉风 tags: trunk | |
2023-05-13
| ||
05:52 | 0.0.129 check-in: 780f65c9b3 user: 顽雨沉风 tags: trunk | |
Changes
Added Fedo-03_衍生-1.lua version [078cf5818b].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | --[[message 卡数:38 规则:新大师 ]] Debug.SetAIName("幽厉塔诗莉安") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,19200,0,0) local e0=Effect.GlobalEffect() e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_ADJUST) e0:SetCountLimit(1) e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_RULE) end end) Duel.RegisterEffect(e0,0) --自己的怪兽区 Debug.AddCard(91903221,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --进化虫·埃尔金螈 Debug.AddCard(3283679,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --进化虫·兔鳄 --对方的怪兽区 Debug.AddCard(6588580,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --进化帝·翔龙 Debug.AddCard(6588580,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --进化帝·半鸟龙 Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --进化帝·索德斯龙 --自己的魔陷区 Debug.AddCard(74100225,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --进化的特异点 Debug.AddCard(37421075,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强制退化 Debug.AddCard(98596596,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --灵魂游荡的墓场 Debug.AddCard(44612603,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --生存境界 --对方的魔陷区 Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- Debug.AddCard(36458063,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔女的一击 Debug.AddCard(36458063,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --魔女的一击 Debug.AddCard(36458063,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --魔女的一击 --自己的手卡 --~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐 Debug.AddCard(5338223,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --强制进化 --对方的手卡 --自己的墓地 Debug.AddCard(13173832,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --转生炎兽 狼獾 --对方的墓地 Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --帮一把骑士 Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --超电磁龟 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(1295111,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的圣域 Debug.AddCard(64178424,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的意志 Debug.AddCard(26889158,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 羚羊 Debug.AddCard(56003780,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 灯火美洲豹 Debug.AddCard(88095331,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·乃者史蛇 Debug.AddCard(28877602,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟 Debug.AddCard(81873903,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟 Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 Debug.AddCard(27198001,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --九尾狐 Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙 Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙 Debug.AddCard(2830693,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --彩虹栗子球 --自己的额外 Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 Debug.AddCard(37880706,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --小懒奇美拉 Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 Debug.AddCard(14812471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 烽火猞猁 Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --进化帝·翔龙 Debug.AddCard(87327776,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 蜃景雄马 Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Added [WCS2006]01_ankokukai.lua version [75a3833f3e].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | --[[message 卡数:7 规则:大师3 ]] Debug.SetAIName("[WCS2006]01_ankokukai") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,600,0,0) Debug.SetPlayerInfo(1,7000,0,0) Debug.AddCard(07459013,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(32619583,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(33731070,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78004197,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(79126789,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(05498296,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(15150365,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(41142615,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") aux.BeginPuzzle() local cache1 local e999 e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) function cache1(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end e999:SetCondition(cache1) function cache1(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") return end e999:SetOperation(cache1) Duel.RegisterEffect(e999,0) |