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User & Date: | 顽雨沉风 on 2023-10-08 06:47:17 |
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Context
2023-10-08
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07:15 | 0.0.2646 check-in: 33815cbbad user: 顽雨沉风 tags: trunk | |
06:47 | 0.0.2645 check-in: 08bbcff75f user: 顽雨沉风 tags: trunk | |
04:47 | 0.0.2644 check-in: 8c911ba156 user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/场景.html from [53a10f88d5] to [02b2868901].
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51 52 53 54 55 56 57 58 59 60 | <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.15</span> </a></li> <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.16</span> </a></li> <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.17</span> </a></li> <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.18</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.19</span> </a></li> <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.20</span> </a></li> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a> <ul> | > > < < | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | > > | 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 | <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.15</span> </a></li> <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.16</span> </a></li> <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.17</span> </a></li> <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.18</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.19</span> </a></li> <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.20</span> </a></li> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a> <ul> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">2.1</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">2.2</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">2.3</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">2.4</span> </a></li> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">2.5</span> </a></li> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">2.6</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">2.7</span> </a></li> <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">2.8</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.9</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.10</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.11</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.12</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.13</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.14</span> </a></li> <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.15</span> </a></li> <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.16</span> </a></li> <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.17</span> </a></li> <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.18</span> </a></li> <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.19</span> </a></li> <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.20</span> </a></li> <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.21</span> </a></li> <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.22</span> </a></li> <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.23</span> </a></li> <li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.24</span> </a></li> <li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.25</span> </a></li> <li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.26</span> </a></li> <li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.27</span> </a></li> <li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.28</span> </a></li> <li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.29</span> </a></li> <li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.30</span> </a></li> <li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.31</span> </a></li> <li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.32</span> </a></li> <li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.33</span> </a></li> <li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.34</span> </a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") |
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803 804 805 806 807 808 809 810 811 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | | 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.22" id="section-21"><span class="header-section-number">1.22</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(89631143,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(8240199,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(53309998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(5402805,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.23" id="section-22"><span class="header-section-number">1.23</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(94142993,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74937659,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1> <h2 data-number="2.1" id="section-23"><span class="header-section-number">2.1</span> </h2> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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842 843 844 845 846 847 848 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.2" id="section-24"><span class="header-section-number">2.2</span> </h2> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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877 878 879 880 881 882 883 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.3" id="section-25"><span class="header-section-number">2.3</span> </h2> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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911 912 913 914 915 916 917 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.4" id="section-26"><span class="header-section-number">2.4</span> </h2> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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944 945 946 947 948 949 950 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.5" id="section-27"><span class="header-section-number">2.5</span> </h2> <p>应该可以把连接 3 吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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983 984 985 986 987 988 989 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.6" id="section-28"><span class="header-section-number">2.6</span> </h2> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1021 1022 1023 1024 1025 1026 1027 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.7" id="section-29"><span class="header-section-number">2.7</span> </h2> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1061 1062 1063 1064 1065 1066 1067 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.8" id="section-30"><span class="header-section-number">2.8</span> </h2> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1097 1098 1099 1100 1101 1102 1103 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.9" id="section-31"><span class="header-section-number">2.9</span> </h2> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1135 1136 1137 1138 1139 1140 1141 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.10" id="section-32"><span class="header-section-number">2.10</span> </h2> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1170 1171 1172 1173 1174 1175 1176 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.11" id="section-33"><span class="header-section-number">2.11</span> </h2> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1204 1205 1206 1207 1208 1209 1210 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.12" id="section-34"><span class="header-section-number">2.12</span> </h2> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1240 1241 1242 1243 1244 1245 1246 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.13" id="section-35"><span class="header-section-number">2.13</span> </h2> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1275 1276 1277 1278 1279 1280 1281 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | | 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.14" id="section-36"><span class="header-section-number">2.14</span> </h2> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.15" id="section-37"><span class="header-section-number">2.15</span> </h2> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.16" id="section-38"><span class="header-section-number">2.16</span> </h2> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1345 1346 1347 1348 1349 1350 1351 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.17" id="section-39"><span class="header-section-number">2.17</span> </h2> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1379 1380 1381 1382 1383 1384 1385 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.18" id="section-40"><span class="header-section-number">2.18</span> </h2> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1412 1413 1414 1415 1416 1417 1418 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.19" id="section-41"><span class="header-section-number">2.19</span> </h2> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1445 1446 1447 1448 1449 1450 1451 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.20" id="section-42"><span class="header-section-number">2.20</span> </h2> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1479 1480 1481 1482 1483 1484 1485 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.21" id="section-43"><span class="header-section-number">2.21</span> </h2> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1513 1514 1515 1516 1517 1518 1519 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.22" id="section-44"><span class="header-section-number">2.22</span> </h2> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1547 1548 1549 1550 1551 1552 1553 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.23" id="section-45"><span class="header-section-number">2.23</span> </h2> <p>应该对方恢复 1800 基本分。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1586 1587 1588 1589 1590 1591 1592 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.24" id="section-46"><span class="header-section-number">2.24</span> </h2> <p>应该不是1000伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1620 1621 1622 1623 1624 1625 1626 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.25" id="section-47"><span class="header-section-number">2.25</span> </h2> <p>应该我方不受伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1655 1656 1657 1658 1659 1660 1661 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.26" id="section-48"><span class="header-section-number">2.26</span> </h2> <p>应该衍生物不被破坏。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1690 1691 1692 1693 1694 1695 1696 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.27" id="section-49"><span class="header-section-number">2.27</span> </h2> <p>应该有一次特召机会。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1727 1728 1729 1730 1731 1732 1733 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="2.28" id="section-50"><span class="header-section-number">2.28</span> </h2> <p>应该不回到卡组。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1759 1760 1761 1762 1763 1764 1765 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.29" id="section-51"><span class="header-section-number">2.29</span> </h2> <p>应该要用龙星作为素材。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1795 1796 1797 1798 1799 1800 1801 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.30" id="section-52"><span class="header-section-number">2.30</span> </h2> <p>应该不能召唤魔王。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1830 1831 1832 1833 1834 1835 1836 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.31" id="section-53"><span class="header-section-number">2.31</span> </h2> <p>应该不能特召野鸭。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1864 1865 1866 1867 1868 1869 1870 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.32" id="section-54"><span class="header-section-number">2.32</span> </h2> <p>应该不能解放古怪恶魔。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1897 1898 1899 1900 1901 1902 1903 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.33" id="section-55"><span class="header-section-number">2.33</span> </h2> <p>应该能发轰炸龙的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1931 1932 1933 1934 1935 1936 1937 | Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 | Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.34" id="section-56"><span class="header-section-number">2.34</span> </h2> <p>应该可以连续攻击。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ |
Modified single_doc/场景.md from [ea7ba05ede] to [95e64e85ce].
︙ | ︙ | |||
780 781 782 783 784 785 786 787 788 789 790 791 792 793 | ----------------- Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO) --~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP) ----------------- ----------------- ----------------- | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 | ----------------- Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO) --~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(89631143,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(8240199,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(53309998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(5402805,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(94142993,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74937659,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- |
︙ | ︙ |