游戏王残局简化版

Check-in [0852ed07b8]
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Check-in [0852ed07b8]

Overview
Comment:0.0.2007
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 0852ed07b88aa53c055a8367022c12ee2841990f09c4d0aa92f7ddddf8378fce
User & Date: 顽雨沉风 on 2023-07-22 04:11:09
Other Links: manifest | tags
Context
2023-07-22
04:14
0.0.2008 check-in: c0a9d7eafe user: 顽雨沉风 tags: trunk
04:11
0.0.2007 check-in: 0852ed07b8 user: 顽雨沉风 tags: trunk
04:00
0.0.2006 check-in: 9a1184f29f user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [8fc2d791f8] to [04b7fffde8].

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str["印卡过多的弹窗"] = "印卡过多!"

str["印卡弹窗1"] = "点击对方额外卡组可以进行印卡。\n手卡只能印 "
str["印卡弹窗2"] = " 张。\n最多可以印 "
str["印卡弹窗3"] = " 张"

str["不洗牌"] = false
str["无BP"] = false

str["不洗牌的说明"] = "伪洗牌 "
str["无BP的说明"] = "无BP "

str["开局说明"] = false

str["这个残局的效果卡数量"] = 0
str["效果卡数量的后缀"] = "卡 "

str["开局添加手卡"] = false
str["选卡的前缀"] = "选"
str["选卡的后缀"] = "卡 "

str["禁格"] = false
str["禁格的前缀"] = "禁"
str["禁格的后缀"] = "格 "

str["效果卡的种类表"] = {}

str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP







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str["印卡过多的弹窗"] = "印卡过多!"

str["印卡弹窗1"] = "点击对方额外卡组可以进行印卡。\n手卡只能印 "
str["印卡弹窗2"] = " 张。\n最多可以印 "
str["印卡弹窗3"] = " 张"




str["不洗牌的说明"] = "伪洗牌 "
str["无BP的说明"] = "无BP "




str["效果卡数量的后缀"] = "卡 "


str["选卡的前缀"] = "选"
str["选卡的后缀"] = "卡 "


str["禁格的前缀"] = "禁"
str["禁格的后缀"] = "格 "

str["效果卡的种类表"] = {}

str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
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str["除卡组与额外卡组以外的区域"] = cache_1

cache_1 = cache_1 + LOCATION_DECK
cache_1 = cache_1 + LOCATION_EXTRA

str["所有区域"] = cache_1





---------------------------------

fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  







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str["除卡组与额外卡组以外的区域"] = cache_1

cache_1 = cache_1 + LOCATION_DECK
cache_1 = cache_1 + LOCATION_EXTRA

str["所有区域"] = cache_1

str["随机抽卡的前缀"] = "随机抽"
str["随机抽卡的后缀"] = "卡 "


---------------------------------

fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  
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  if str["禁格"] then --{
    
    str["开局说明"] = str["开局说明"] .. str["禁格的前缀"]
    str["开局说明"] = str["开局说明"] .. str["禁格"]
    str["开局说明"] = str["开局说明"] .. str["禁格的后缀"]
    
    end --}






    
  Debug.ShowHint(str["开局说明"])
  
  end --}
  
fun["开局添加手卡"] = function(str_1) --{
  







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  if str["禁格"] then --{
    
    str["开局说明"] = str["开局说明"] .. str["禁格的前缀"]
    str["开局说明"] = str["开局说明"] .. str["禁格"]
    str["开局说明"] = str["开局说明"] .. str["禁格的后缀"]
    
    end --}
    
  if str["随机抽卡的数量"] then --{
    str["开局说明"] = str["开局说明"] .. str["随机抽卡的前缀"]
    str["开局说明"] = str["开局说明"] .. str["随机抽卡的数量"]
    str["开局说明"] = str["开局说明"] .. str["随机抽卡的后缀"]
    end --}
    
  Debug.ShowHint(str["开局说明"])
  
  end --}
  
fun["开局添加手卡"] = function(str_1) --{
  
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    end --}
    
  effect_1:SetOperation(print_hand)
  
  str_1:RegisterEffect(effect_1)
  
  end --}
  














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    end --}
    
  effect_1:SetOperation(print_hand)
  
  str_1:RegisterEffect(effect_1)
  
  end --}
  
fun["随机抽卡"] = function(str_1) --{
  str["随机抽卡的数量"] = str_1
  
  end --}