Overview
Comment: | 0 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
07dff493167d6cabd7060f67a1aef074 |
User & Date: | 顽雨沉风 on 2024-07-17 22:58:30 |
Other Links: | manifest | tags |
Context
2024-07-17
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23:08 | 0 check-in: 383ce45c59 user: 顽雨沉风 tags: trunk | |
22:58 | 0 check-in: 07dff49316 user: 顽雨沉风 tags: trunk | |
22:39 | 0 check-in: 738c457e01 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [9566632690] to [e0e5b879de].
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15 16 17 18 19 20 21 | 28363749, 19474136, 17390179, 83980492, } d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA do | < > | 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | 28363749, 19474136, 17390179, 83980492, } d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA do --~ 这一局所适用规则的对 local k1 k1 = { [3] = "大师规则三(2014) ", [4] = "新大师规则(2017) ", [5] = "大师规则(2020) ", } f["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin --~ 数_这一局的模式 |
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43 44 45 46 47 48 49 | end end f["不被连锁"] = function() Duel.SetChainLimit(aux.FALSE) return true end f["是否有效果卡"] = function(card) | | | | | | | < > > > > > > > < | 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | end end f["不被连锁"] = function() Duel.SetChainLimit(aux.FALSE) return true end f["是否有效果卡"] = function(card) for k1 = 1, #d["排_效果卡之类型"] do if Card.IsType(card, d["排_效果卡之类型"][k1]) then return true end end if Card.IsType(card, TYPE_PENDULUM) then for k1 = 1, #d["排_非效果灵摆怪兽之卡片编号"] do if Card.IsCode(card, d["排_非效果灵摆怪兽之卡片编号"][k1]) then return false else end end return true end end do --~ 量_开局选卡入手的数量 local k1 --~ 效果_所调用这个效果的效果 --~ 玩家_所调用这个效果的玩家 f["_开局选卡入手"] = function(o1, o2) --~ 卡_玩家选定的卡 local k2 k2 = Duel.SelectMatchingCard(o2, Card.IsAbleToHand, o2, LOCATION_DECK, 0, k1, k1, nil) local o2 local k1 Duel.SendtoHand(k2, nil, REASON_RULE) local k2 o1:Reset() local o1 end --~ 量_开局选卡入手的数量 f["开局选卡入手"] = function(o1) --~ 效果 local k2 d["量_选卡"] = o1 k1 = o1 k2 = Effect.GlobalEffect() k2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) k2:SetCode(EVENT_ADJUST) k2:SetCondition(aux.TRUE) k2:SetOperation(f["_开局选卡入手"]) Duel.RegisterEffect(k2, 0) end |
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