Overview
Comment: | 0.0.2654 |
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User & Date: | 顽雨沉风 on 2023-10-09 05:22:43 |
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Context
2023-10-09
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10:11 | 0.0.2655 check-in: 389c184335 user: 顽雨沉风 tags: trunk | |
05:22 | 0.0.2654 check-in: 058565c8b2 user: 顽雨沉风 tags: trunk | |
05:12 | 0.0.2653 check-in: 06cd904679 user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/场景.html from [6e414d9d48] to [230ea89ce4].
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57 58 59 60 61 62 63 64 65 66 | <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a> <ul> | > < | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | > | 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 | <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a> <ul> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">2.1</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">2.2</span> </a></li> <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">2.3</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.4</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.5</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.6</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.7</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.8</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.9</span> </a></li> <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.10</span> </a></li> <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.11</span> </a></li> <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.12</span> </a></li> <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.13</span> </a></li> <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.14</span> </a></li> <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.15</span> </a></li> <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.16</span> </a></li> <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.17</span> </a></li> <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.18</span> </a></li> <li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.19</span> </a></li> <li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.20</span> </a></li> <li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.21</span> </a></li> <li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.22</span> </a></li> <li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.23</span> </a></li> <li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.24</span> </a></li> <li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.25</span> </a></li> <li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.26</span> </a></li> <li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.27</span> </a></li> <li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.28</span> </a></li> <li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.29</span> </a></li> <li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.30</span> </a></li> <li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.31</span> </a></li> <li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.32</span> </a></li> <li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.33</span> </a></li> <li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.34</span> </a></li> <li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.35</span> </a></li> <li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.36</span> </a></li> <li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.37</span> </a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") |
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1076 1077 1078 1079 1080 1081 1082 1083 1084 | Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | | 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 | Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.28" id="section-27"><span class="header-section-number">1.28</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(5818294,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(61740673,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5318639,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(94096616,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3897065,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1> <h2 data-number="2.1" id="section-28"><span class="header-section-number">2.1</span> </h2> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1115 1116 1117 1118 1119 1120 1121 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.2" id="section-29"><span class="header-section-number">2.2</span> </h2> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1150 1151 1152 1153 1154 1155 1156 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.3" id="section-30"><span class="header-section-number">2.3</span> </h2> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1184 1185 1186 1187 1188 1189 1190 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.4" id="section-31"><span class="header-section-number">2.4</span> </h2> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1217 1218 1219 1220 1221 1222 1223 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.5" id="section-32"><span class="header-section-number">2.5</span> </h2> <p>应该可以把连接 3 吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1256 1257 1258 1259 1260 1261 1262 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.6" id="section-33"><span class="header-section-number">2.6</span> </h2> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1294 1295 1296 1297 1298 1299 1300 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.7" id="section-34"><span class="header-section-number">2.7</span> </h2> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1334 1335 1336 1337 1338 1339 1340 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.8" id="section-35"><span class="header-section-number">2.8</span> </h2> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1370 1371 1372 1373 1374 1375 1376 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.9" id="section-36"><span class="header-section-number">2.9</span> </h2> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1408 1409 1410 1411 1412 1413 1414 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.10" id="section-37"><span class="header-section-number">2.10</span> </h2> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1443 1444 1445 1446 1447 1448 1449 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.11" id="section-38"><span class="header-section-number">2.11</span> </h2> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1477 1478 1479 1480 1481 1482 1483 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.12" id="section-39"><span class="header-section-number">2.12</span> </h2> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1513 1514 1515 1516 1517 1518 1519 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.13" id="section-40"><span class="header-section-number">2.13</span> </h2> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1548 1549 1550 1551 1552 1553 1554 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | | 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.14" id="section-41"><span class="header-section-number">2.14</span> </h2> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.15" id="section-42"><span class="header-section-number">2.15</span> </h2> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.16" id="section-43"><span class="header-section-number">2.16</span> </h2> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1618 1619 1620 1621 1622 1623 1624 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.17" id="section-44"><span class="header-section-number">2.17</span> </h2> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1652 1653 1654 1655 1656 1657 1658 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.18" id="section-45"><span class="header-section-number">2.18</span> </h2> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1685 1686 1687 1688 1689 1690 1691 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.19" id="section-46"><span class="header-section-number">2.19</span> </h2> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1718 1719 1720 1721 1722 1723 1724 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.20" id="section-47"><span class="header-section-number">2.20</span> </h2> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1752 1753 1754 1755 1756 1757 1758 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.21" id="section-48"><span class="header-section-number">2.21</span> </h2> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1786 1787 1788 1789 1790 1791 1792 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.22" id="section-49"><span class="header-section-number">2.22</span> </h2> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1820 1821 1822 1823 1824 1825 1826 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.23" id="section-50"><span class="header-section-number">2.23</span> </h2> <p>应该对方恢复 1800 基本分。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1859 1860 1861 1862 1863 1864 1865 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.24" id="section-51"><span class="header-section-number">2.24</span> </h2> <p>应该不是1000伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1893 1894 1895 1896 1897 1898 1899 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.25" id="section-52"><span class="header-section-number">2.25</span> </h2> <p>应该我方不受伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1928 1929 1930 1931 1932 1933 1934 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.26" id="section-53"><span class="header-section-number">2.26</span> </h2> <p>应该衍生物不被破坏。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1963 1964 1965 1966 1967 1968 1969 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.27" id="section-54"><span class="header-section-number">2.27</span> </h2> <p>应该有一次特召机会。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2000 2001 2002 2003 2004 2005 2006 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="2.28" id="section-55"><span class="header-section-number">2.28</span> </h2> <p>应该不回到卡组。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2032 2033 2034 2035 2036 2037 2038 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.29" id="section-56"><span class="header-section-number">2.29</span> </h2> <p>应该要用龙星作为素材。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2068 2069 2070 2071 2072 2073 2074 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.30" id="section-57"><span class="header-section-number">2.30</span> </h2> <p>应该不能召唤魔王。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2103 2104 2105 2106 2107 2108 2109 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.31" id="section-58"><span class="header-section-number">2.31</span> </h2> <p>应该不能特召野鸭。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2137 2138 2139 2140 2141 2142 2143 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.32" id="section-59"><span class="header-section-number">2.32</span> </h2> <p>应该不能解放古怪恶魔。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2170 2171 2172 2173 2174 2175 2176 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.33" id="section-60"><span class="header-section-number">2.33</span> </h2> <p>应该能发轰炸龙的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2204 2205 2206 2207 2208 2209 2210 | Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 | Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.34" id="section-61"><span class="header-section-number">2.34</span> </h2> <p>应该可以连续攻击。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2243 2244 2245 2246 2247 2248 2249 | ----------------- Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 | ----------------- Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.35" id="section-62"><span class="header-section-number">2.35</span> </h2> <p>应该可以特召紫翠玉龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2272 2273 2274 2275 2276 2277 2278 | Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 | Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="2.36" id="section-63"><span class="header-section-number">2.36</span> </h2> <p>应该可以发动特洛伊炸弹。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2305 2306 2307 2308 2309 2310 2311 | Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 | Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.37" id="section-64"><span class="header-section-number">2.37</span> </h2> <p>应该不能发动废品收集者效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ |
Modified single_doc/场景.md from [f2e4c9d7c6] to [02e37a4f75].
︙ | ︙ | |||
1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 | ----------------- Debug.AddCard(34302287,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 | ----------------- Debug.AddCard(34302287,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(5818294,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(61740673,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5318639,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(94096616,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3897065,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 |
︙ | ︙ |