Overview
Comment: | 0 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
057fbcb38fe791ee8d8ced6e55888a2c |
User & Date: | 顽雨沉风 on 2024-08-06 03:40:06 |
Other Links: | manifest | tags |
Context
2024-08-06
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03:40 | 0 check-in: c5c4d19a12 user: 顽雨沉风 tags: trunk | |
03:40 | 0 check-in: 057fbcb38f user: 顽雨沉风 tags: trunk | |
02:03 | 0 check-in: 9522816476 user: 顽雨沉风 tags: trunk | |
Changes
Deleted single/简化版_0343.lua version [eb0f79fa2a].
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Added single/简化版_30_043_1.lua version [eb0f79fa2a].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | --[[message 维护:2024-07-03 简语:永恒进化 这个残局具有开创性意义,即率先引入了在残局一开始由玩家从卡组中选择固定数量的卡加入手卡的玩法。 使用此方法可以简单地将残局难度提升一个档次。 不过,对于大部分残局而言,不宜滥用该功能。 只需要开局选 1~2 张卡入手卡就行了。 标签:#37.Eternal Evolution #四妹 ]] Debug.SetAIName("QQ 群 181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 23900, 0, 0) Debug.AddCard(25774450, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(86686671, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(70095155, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(3405259, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(77411244, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(30012506, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(63941210, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(63737050, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(46659709, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(23893227, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(8783685, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(10443957, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(43202238, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(89112729, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(84058253, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(1561110, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(3897065, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(1546124, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(98850929, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(32104431, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(78193831, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(97940434, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(86240887, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(59822133, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(56532353, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) Debug.AddCard(20960340, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(15155568, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle(1) |