游戏王残局简化版

Check-in [0313cb8dd2]
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Check-in [0313cb8dd2]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 0313cb8dd2b5dff06d4774d01cc1fce1932091da6c467f57050016d3761eb4ec
User & Date: 顽雨沉风 on 2024-07-20 13:33:47
Other Links: manifest | tags
Context
2024-07-20
13:34
0 check-in: 710ee472d7 user: 顽雨沉风 tags: trunk
13:33
0 check-in: 0313cb8dd2 user: 顽雨沉风 tags: trunk
13:33
0 check-in: 73070f014f user: 顽雨沉风 tags: trunk
Changes

Modified single/X-LV-19.lua from [621ef2aed5] to [491c27387e].

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--[[message
新手教学
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2300, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(68505803, 0, 0, k1, 2, k2)



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--[[message
新手教学
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2300, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(68505803, 0, 0, k1, 2, k2)
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23635815, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下超量召唤")







>

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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23635815, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下超量召唤")

Modified single/X-LV-20.lua from [affad5c2a6] to [3772662b7c].

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--[[message
新手教学
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(55998462, 1, 1, k1, 0, k2)



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--[[message
新手教学
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(55998462, 1, 1, k1, 0, k2)
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Debug.AddCard(67273917, 0, 0, k1, 0, k2)
Debug.AddCard(67273917, 0, 0, k1, 0, k2)
Debug.AddCard(67273917, 0, 0, k1, 0, k2)
Debug.AddCard(96802306, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下灵摆召唤")







>

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Debug.AddCard(67273917, 0, 0, k1, 0, k2)
Debug.AddCard(67273917, 0, 0, k1, 0, k2)
Debug.AddCard(67273917, 0, 0, k1, 0, k2)
Debug.AddCard(96802306, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下灵摆召唤")

Modified single/X-LV-21.lua from [780a971f0c] to [eb386aeaef].

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--[[message
新手教学
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(46986414, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(59380081, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(93747864, 0, 0, k1, 1, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下反转召唤+反转")



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--[[message
新手教学
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(46986414, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(59380081, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(93747864, 0, 0, k1, 1, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下反转召唤+反转")