Overview
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Files: | files | file ages | folders |
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0183a50e082cb05beee45615eaeda09f |
User & Date: | 顽雨沉风 on 2024-07-01 01:22:32 |
Other Links: | manifest | tags |
Context
2024-07-01
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01:23 | 0 check-in: 59c6f5280b user: 顽雨沉风 tags: trunk | |
01:22 | 0 check-in: 0183a50e08 user: 顽雨沉风 tags: trunk | |
01:20 | 0 check-in: e0043ca72d user: 顽雨沉风 tags: trunk | |
Changes
Added single_doc/utility.lua version [e5a26f8561].
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1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 | Auxiliary={} aux=Auxiliary POS_FACEUP_DEFENCE=POS_FACEUP_DEFENSE POS_FACEDOWN_DEFENCE=POS_FACEDOWN_DEFENSE RACE_CYBERS=RACE_CYBERSE function GetID() local offset=self_code<100000000 and 1 or 100 return self_table,self_code,offset end --the lua version of the bit32 lib, which is deprecated in lua 5.3 bit={} function bit.band(a,b) return a&b end function bit.bor(a,b) return a|b end function bit.bxor(a,b) return a~b end function bit.lshift(a,b) return a<<b end function bit.rshift(a,b) return a>>b end function bit.bnot(a) return ~a end local function fieldargs(f,width) local w=width or 1 assert(f>=0,"field cannot be negative") assert(w>0,"width must be positive") assert(f+w<=32,"trying to access non-existent bits") return f,~(-1<<w) end function bit.extract(r,field,width) width=width or 1 local f,m=fieldargs(field,width) return (r>>f)&m end function bit.replace(r,v,field,width) width=width or 1 local f,m=fieldargs(field,width) return (r&~(m<<f))|((v&m)<< f) end ---Subgroup check function ---@param sg Group ---@param c Card|nil ---@param g Group ---@return boolean Auxiliary.GCheckAdditional=function(sg,c,g) return true end --the table of xyz number Auxiliary.xyz_number={} function Auxiliary.GetXyzNumber(v) local id if Auxiliary.GetValueType(v)=="Card" then id=v:GetCode() end if Auxiliary.GetValueType(v)=="number" then id=v end return Auxiliary.xyz_number[id] end --iterator for getting playerid of current turn player and the other player function Auxiliary.TurnPlayers() local i=0 return function() i=i+1 if i==1 then return Duel.GetTurnPlayer() end if i==2 then return 1-Duel.GetTurnPlayer() end end end Auxiliary.idx_table=table.pack(1,2,3,4,5,6,7,8) function Auxiliary.Stringid(code,id) return code*16+id end function Auxiliary.Next(g) local first=true return function() if first then first=false return g:GetFirst() else return g:GetNext() end end end function Auxiliary.NULL() end function Auxiliary.TRUE() return true end function Auxiliary.FALSE() return false end function Auxiliary.AND(...) local function_list={...} return function(...) local res=false for i,f in ipairs(function_list) do res=f(...) if not res then return res end end return res end end function Auxiliary.OR(...) local function_list={...} return function(...) local res=false for i,f in ipairs(function_list) do res=f(...) if res then return res end end return res end end function Auxiliary.NOT(f) return function(...) return not f(...) end end function Auxiliary.BeginPuzzle(effect) local e1=Effect.GlobalEffect() e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_TURN_END) e1:SetCountLimit(1) e1:SetOperation(Auxiliary.PuzzleOp) Duel.RegisterEffect(e1,0) local e2=Effect.GlobalEffect() e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_SKIP_DP) e2:SetTargetRange(1,0) Duel.RegisterEffect(e2,0) local e3=Effect.GlobalEffect() e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_SKIP_SP) e3:SetTargetRange(1,0) Duel.RegisterEffect(e3,0) end function Auxiliary.PuzzleOp(e,tp) Duel.SetLP(0,0) end ---Duel.SelectOption with option condition ---Return value starts from 1, different from Duel.SelectOption ---@param tp integer ---@param ... table {condition, option[, value]} ---@return integer function Auxiliary.SelectFromOptions(tp,...) local options={...} local ops={} local opvals={} for i=1,#options do if options[i][1] then table.insert(ops,options[i][2]) table.insert(opvals,options[i][3] or i) end end if #ops==0 then return nil end local select=Duel.SelectOption(tp,table.unpack(ops)) return opvals[select+1] end --register effect of return to hand for Spirit monsters function Auxiliary.EnableSpiritReturn(c,event1,...) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(event1) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(Auxiliary.SpiritReturnReg) c:RegisterEffect(e1) for i,event in ipairs{...} do local e2=e1:Clone() e2:SetCode(event) c:RegisterEffect(e2) end end function Auxiliary.SpiritReturnReg(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetDescription(1104) e1:SetCategory(CATEGORY_TOHAND) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetReset(RESET_EVENT+0xd7e0000+RESET_PHASE+PHASE_END) e1:SetCondition(Auxiliary.SpiritReturnConditionForced) e1:SetTarget(Auxiliary.SpiritReturnTargetForced) e1:SetOperation(Auxiliary.SpiritReturnOperation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCondition(Auxiliary.SpiritReturnConditionOptional) e2:SetTarget(Auxiliary.SpiritReturnTargetOptional) c:RegisterEffect(e2) end function Auxiliary.SpiritReturnConditionForced(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return not c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) and not c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN) end function Auxiliary.SpiritReturnTargetForced(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function Auxiliary.SpiritReturnConditionOptional(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return not c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) and c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN) end function Auxiliary.SpiritReturnTargetOptional(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function Auxiliary.SpiritReturnOperation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end function Auxiliary.EnableNeosReturn(c,operation,set_category) --return local e1=Effect.CreateEffect(c) e1:SetDescription(1193) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(Auxiliary.NeosReturnConditionForced) e1:SetTarget(Auxiliary.NeosReturnTargetForced(set_category)) e1:SetOperation(operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCondition(Auxiliary.NeosReturnConditionOptional) e2:SetTarget(Auxiliary.NeosReturnTargetOptional(set_category)) c:RegisterEffect(e2) return e1,e2 end function Auxiliary.NeosReturnConditionForced(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsHasEffect(42015635) end function Auxiliary.NeosReturnTargetForced(set_category) return function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) if set_category then set_category(e,tp,eg,ep,ev,re,r,rp) end end end function Auxiliary.NeosReturnConditionOptional(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsHasEffect(42015635) end function Auxiliary.NeosReturnTargetOptional(set_category) return function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToExtra() end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) if set_category then set_category(e,tp,eg,ep,ev,re,r,rp) end end end function Auxiliary.IsUnionState(effect) local c=effect:GetHandler() return c:IsHasEffect(EFFECT_UNION_STATUS) and c:GetEquipTarget() end --set EFFECT_EQUIP_LIMIT after equipping function Auxiliary.SetUnionState(c) local eset={c:IsHasEffect(EFFECT_UNION_LIMIT)} if #eset==0 then return end local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_EQUIP_LIMIT) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetValue(eset[1]:GetValue()) e0:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UNION_STATUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e1) if c.old_union then local e2=e1:Clone() e2:SetCode(EFFECT_OLDUNION_STATUS) c:RegisterEffect(e2) end end --uc: the union monster to be equipped, tc: the target monster function Auxiliary.CheckUnionEquip(uc,tc,exclude_modern_count) local modern_count,old_count=tc:GetUnionCount() if exclude_modern_count then modern_count=modern_count-exclude_modern_count end if uc.old_union then return modern_count==0 else return old_count==0 end end --EFFECT_DESTROY_SUBSTITUTE filter for modern union monsters function Auxiliary.UnionReplaceFilter(e,re,r,rp) return r&(REASON_BATTLE+REASON_EFFECT)~=0 end ---add effect to modern union monsters ---@param c Card ---@param filter function function Auxiliary.EnableUnionAttribute(c,filter) local equip_limit=Auxiliary.UnionEquipLimit(filter) --destroy sub local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_DESTROY_SUBSTITUTE) e1:SetValue(Auxiliary.UnionReplaceFilter) c:RegisterEffect(e1) --limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UNION_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(equip_limit) c:RegisterEffect(e2) --equip local equip_filter=Auxiliary.UnionEquipFilter(filter) local e3=Effect.CreateEffect(c) e3:SetDescription(1068) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCategory(CATEGORY_EQUIP) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetTarget(Auxiliary.UnionEquipTarget(equip_filter)) e3:SetOperation(Auxiliary.UnionEquipOperation(equip_filter)) c:RegisterEffect(e3) --unequip local e4=Effect.CreateEffect(c) e4:SetDescription(1152) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_SZONE) e4:SetTarget(Auxiliary.UnionUnequipTarget) e4:SetOperation(Auxiliary.UnionUnequipOperation) c:RegisterEffect(e4) end function Auxiliary.UnionEquipFilter(filter) return function(c,tp) local ct1,ct2=c:GetUnionCount() return c:IsFaceup() and ct2==0 and c:IsControler(tp) and filter(c) end end function Auxiliary.UnionEquipLimit(filter) return function(e,c) return (c:IsControler(e:GetHandlerPlayer()) and filter(c)) or e:GetHandler():GetEquipTarget()==c end end function Auxiliary.UnionEquipTarget(equip_filter) return function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and equip_filter(chkc,tp) end if chk==0 then return c:GetFlagEffect(FLAG_ID_UNION)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(equip_filter,tp,LOCATION_MZONE,0,1,c,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,equip_filter,tp,LOCATION_MZONE,0,1,1,c,tp) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) c:RegisterFlagEffect(FLAG_ID_UNION,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end end function Auxiliary.UnionEquipOperation(equip_filter) return function(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or not equip_filter(tc,tp) then Duel.SendtoGrave(c,REASON_RULE) return end if not Duel.Equip(tp,c,tc,false) then return end Auxiliary.SetUnionState(c) end end function Auxiliary.UnionUnequipTarget(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(FLAG_ID_UNION)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetEquipTarget() and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) c:RegisterFlagEffect(FLAG_ID_UNION,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function Auxiliary.UnionUnequipOperation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP) end function Auxiliary.EnableChangeCode(c,code,location,condition) Auxiliary.AddCodeList(c,code) local loc=c:GetOriginalType()&TYPE_MONSTER~=0 and LOCATION_MZONE or LOCATION_SZONE loc=location or loc if condition==nil then condition=Auxiliary.TRUE end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(loc) e1:SetCondition(condition) e1:SetValue(code) c:RegisterEffect(e1) return e1 end function Auxiliary.TargetEqualFunction(f,value,...) local ext_params={...} return function(effect,target) return f(target,table.unpack(ext_params))==value end end function Auxiliary.TargetBoolFunction(f,...) local ext_params={...} return function(effect,target) return f(target,table.unpack(ext_params)) end end function Auxiliary.FilterEqualFunction(f,value,...) local ext_params={...} return function(target) return f(target,table.unpack(ext_params))==value end end function Auxiliary.FilterBoolFunction(f,...) local ext_params={...} return function(target) return f(target,table.unpack(ext_params)) end end function Auxiliary.GetValueType(v) local t=type(v) if t=="userdata" then local mt=getmetatable(v) if mt==Group then return "Group" elseif mt==Effect then return "Effect" else return "Card" end else return t end end --Extra Deck summon count function Auxiliary.EnableExtraDeckSummonCountLimit() if Auxiliary.ExtraDeckSummonCountLimit~=nil then return end Auxiliary.ExtraDeckSummonCountLimit={} Auxiliary.ExtraDeckSummonCountLimit[0]=1 Auxiliary.ExtraDeckSummonCountLimit[1]=1 local ge1=Effect.GlobalEffect() ge1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) ge1:SetCode(EVENT_PHASE_START+PHASE_DRAW) ge1:SetOperation(Auxiliary.ExtraDeckSummonCountLimitReset) Duel.RegisterEffect(ge1,0) end function Auxiliary.ExtraDeckSummonCountLimitReset() Auxiliary.ExtraDeckSummonCountLimit[0]=1 Auxiliary.ExtraDeckSummonCountLimit[1]=1 end --Fusion Monster is unnecessary to use this function Auxiliary.AddMaterialCodeList(c,...) if c:IsStatus(STATUS_COPYING_EFFECT) then return end local mat={} for _,code in ipairs{...} do mat[code]=true end if c.material==nil then local mt=getmetatable(c) mt.material=mat end for index,_ in pairs(mat) do Auxiliary.AddCodeList(c,index) end end function Auxiliary.IsMaterialListCode(c,code) return c.material and c.material[code] end function Auxiliary.IsMaterialListSetCard(c,setcode) if not c.material_setcode then return false end if type(c.material_setcode)=="table" then for i,scode in ipairs(c.material_setcode) do if setcode&0xfff==scode&0xfff and setcode&scode==setcode then return true end end else return setcode&0xfff==c.material_setcode&0xfff and setcode&c.material_setcode==setcode end return false end function Auxiliary.IsMaterialListType(c,type) return c.material_type and type&c.material_type==type end function Auxiliary.GetMaterialListCount(c) if not c.material_count then return 0,0 end return c.material_count[1],c.material_count[2] end function Auxiliary.AddCodeList(c,...) if c:IsStatus(STATUS_COPYING_EFFECT) then return end if c.card_code_list==nil then local mt=getmetatable(c) mt.card_code_list={} for _,code in ipairs{...} do mt.card_code_list[code]=true end else for _,code in ipairs{...} do c.card_code_list[code]=true end end end function Auxiliary.IsCodeListed(c,code) return c.card_code_list and c.card_code_list[code] end function Auxiliary.AddSetNameMonsterList(c,...) if c:IsStatus(STATUS_COPYING_EFFECT) then return end if c.setcode_monster_list==nil then local mt=getmetatable(c) mt.setcode_monster_list={} for i,scode in ipairs{...} do mt.setcode_monster_list[i]=scode end else for i,scode in ipairs{...} do c.setcode_monster_list[i]=scode end end end function Auxiliary.IsSetNameMonsterListed(c,setcode) if not c.setcode_monster_list then return false end for i,scode in ipairs(c.setcode_monster_list) do if setcode&0xfff==scode&0xfff and setcode&scode==setcode then return true end end return false end function Auxiliary.IsCounterAdded(c,counter) if not c.counter_add_list then return false end for i,ccounter in ipairs(c.counter_add_list) do if counter==ccounter then return true end end return false end function Auxiliary.IsTypeInText(c,type) return c.has_text_type and type&c.has_text_type==type end function Auxiliary.GetAttributeCount(g) if #g==0 then return 0 end local att=0 for tc in Auxiliary.Next(g) do att=att|tc:GetAttribute() end local ct=0 while att~=0 do if att&0x1~=0 then ct=ct+1 end att=att>>1 end return ct end function Auxiliary.IsInGroup(c,g) return g:IsContains(c) end --return the column of card c (from the viewpoint of p) function Auxiliary.GetColumn(c,p) local seq=c:GetSequence() if c:IsLocation(LOCATION_MZONE) then if seq==5 then seq=1 elseif seq==6 then seq=3 end elseif c:IsLocation(LOCATION_SZONE) then if seq>4 then return nil end else return nil end if c:IsControler(p or 0) then return seq else return 4-seq end end --return the column of monster zone seq (from the viewpoint of controller) function Auxiliary.MZoneSequence(seq) if seq==5 then return 1 end if seq==6 then return 3 end return seq end --return the column of spell/trap zone seq (from the viewpoint of controller) function Auxiliary.SZoneSequence(seq) if seq>4 then return nil end return seq end --generate the value function of EFFECT_CHANGE_BATTLE_DAMAGE on monsters function Auxiliary.ChangeBattleDamage(player,value) return function(e,damp) if player==0 then if e:GetOwnerPlayer()==damp then return value else return -1 end elseif player==1 then if e:GetOwnerPlayer()==1-damp then return value else return -1 end end end end --filter for "negate the effects of a face-up monster" (無限泡影/Infinite Impermanence) function Auxiliary.NegateMonsterFilter(c) return c:IsFaceup() and not c:IsDisabled() and (c:IsType(TYPE_EFFECT) or c:GetOriginalType()&TYPE_EFFECT~=0) end --filter for "negate the effects of an Effect Monster" (エフェクト・ヴェーラー/Effect Veiler) function Auxiliary.NegateEffectMonsterFilter(c) return c:IsFaceup() and not c:IsDisabled() and c:IsType(TYPE_EFFECT) end --filter for "negate the effects of a face-up card" function Auxiliary.NegateAnyFilter(c) if c:IsType(TYPE_TRAPMONSTER) then return c:IsFaceup() elseif c:IsType(TYPE_SPELL+TYPE_TRAP) then return c:IsFaceup() and not c:IsDisabled() else return Auxiliary.NegateMonsterFilter(c) end end --alias for compatibility Auxiliary.disfilter1=Auxiliary.NegateAnyFilter --condition of EVENT_BATTLE_DESTROYING function Auxiliary.bdcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsRelateToBattle() end --condition of EVENT_BATTLE_DESTROYING + opponent monster function Auxiliary.bdocon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE) end --condition of EVENT_BATTLE_DESTROYING + to_grave function Auxiliary.bdgcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) end --condition of EVENT_BATTLE_DESTROYING + opponent monster + to_grave function Auxiliary.bdogcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE) and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) end --condition of EVENT_DAMAGE_STEP_END + this monster is releate to battle function Auxiliary.dsercon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsRelateToBattle() or c:IsStatus(STATUS_BATTLE_DESTROYED) end --condition of EVENT_TO_GRAVE + destroyed by opponent function Auxiliary.dogcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and rp==1-tp end --condition of EVENT_TO_GRAVE + destroyed by opponent + from field function Auxiliary.dogfcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and rp==1-tp end --condition of "except the turn this card was sent to the Graveyard" function Auxiliary.exccon(e) return Duel.GetTurnCount()~=e:GetHandler():GetTurnID() or e:GetHandler():IsReason(REASON_RETURN) end --condition of checking battle phase availability function Auxiliary.bpcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() or (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) end --condition of free chain effects changing ATK/DEF function Auxiliary.dscon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() end --flag effect for spell counter function Auxiliary.chainreg(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():GetFlagEffect(FLAG_ID_CHAINING)==0 then e:GetHandler():RegisterFlagEffect(FLAG_ID_CHAINING,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_CHAIN,0,1) end end --default filter for EFFECT_CANNOT_BE_BATTLE_TARGET function Auxiliary.imval1(e,c) return not c:IsImmuneToEffect(e) end --filter for EFFECT_INDESTRUCTABLE_EFFECT + self function Auxiliary.indsval(e,re,rp) return rp==e:GetHandlerPlayer() end --filter for EFFECT_INDESTRUCTABLE_EFFECT + opponent function Auxiliary.indoval(e,re,rp) return rp==1-e:GetHandlerPlayer() end --filter for EFFECT_CANNOT_BE_EFFECT_TARGET + self function Auxiliary.tgsval(e,re,rp) return rp==e:GetHandlerPlayer() end --filter for EFFECT_CANNOT_BE_EFFECT_TARGET + opponent function Auxiliary.tgoval(e,re,rp) return rp==1-e:GetHandlerPlayer() end --filter for non-zero ATK function Auxiliary.nzatk(c) return c:IsFaceup() and c:GetAttack()>0 end --filter for non-zero DEF function Auxiliary.nzdef(c) return c:IsFaceup() and c:GetDefense()>0 end --flag effect for summon/sp_summon turn function Auxiliary.sumreg(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() local code=e:GetLabel() while tc do if tc:GetOriginalCode()==code then tc:RegisterFlagEffect(code,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) end tc=eg:GetNext() end end --for EVENT_BE_MATERIAL effect releated to the summoned monster function Auxiliary.CreateMaterialReasonCardRelation(c,te) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BE_MATERIAL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(Auxiliary.MaterialReasonCardReg) e1:SetLabelObject(te) c:RegisterEffect(e1) end function Auxiliary.MaterialReasonCardReg(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local te=e:GetLabelObject() c:GetReasonCard():CreateEffectRelation(te) end --the player tp has token on the field function Auxiliary.tkfcon(e,tp) if tp==nil and e~=nil then tp=e:GetHandlerPlayer() end return Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_ONFIELD,0,1,nil,TYPE_TOKEN) end --effects inflicting damage to tp function Auxiliary.damcon1(e,tp,eg,ep,ev,re,r,rp) local e1=Duel.IsPlayerAffectedByEffect(tp,EFFECT_REVERSE_DAMAGE) local e2=Duel.IsPlayerAffectedByEffect(tp,EFFECT_REVERSE_RECOVER) local rd=e1 and not e2 local rr=not e1 and e2 local ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_DAMAGE) if ex and (cp==tp or cp==PLAYER_ALL) and not rd and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_NO_EFFECT_DAMAGE) then return true end ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_RECOVER) return ex and (cp==tp or cp==PLAYER_ALL) and rr and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_NO_EFFECT_DAMAGE) end --filter for the immune effect of qli monsters function Auxiliary.qlifilter(e,te) if te:IsActiveType(TYPE_MONSTER) and te:IsActivated() then local lv=e:GetHandler():GetLevel() local ec=te:GetOwner() if ec:IsType(TYPE_LINK) then return false elseif ec:IsType(TYPE_XYZ) then return ec:GetOriginalRank()<lv else return ec:GetOriginalLevel()<lv end else return false end end --sp_summon condition for gladiator beast monsters function Auxiliary.gbspcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local typ=c:GetSpecialSummonInfo(SUMMON_INFO_TYPE) return c:IsSummonType(SUMMON_VALUE_GLADIATOR) or (typ&TYPE_MONSTER~=0 and c:IsSpecialSummonSetCard(0x19)) end --sp_summon condition for evolsaur monsters function Auxiliary.evospcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local typ=c:GetSpecialSummonInfo(SUMMON_INFO_TYPE) return c:IsSummonType(SUMMON_VALUE_EVOLTILE) or (typ&TYPE_MONSTER~=0 and c:IsSpecialSummonSetCard(0x304e)) end --filter for necro_valley test function Auxiliary.NecroValleyFilter(f) return function(target,...) return (not f or f(target,...)) and not target:IsHasEffect(EFFECT_NECRO_VALLEY) end end --Necrovalley test for effect with not certain target or not certain action function Auxiliary.NecroValleyNegateCheck(v) if not Duel.IsChainDisablable(0) then return false end local g=Group.CreateGroup() if Auxiliary.GetValueType(v)=="Card" then g:AddCard(v) end if Auxiliary.GetValueType(v)=="Group" then g:Merge(v) end if g:IsExists(Card.IsHasEffect,1,nil,EFFECT_NECRO_VALLEY) then Duel.NegateEffect(0) return true end return false end --Ursarctic common summon from hand effect function Auxiliary.AddUrsarcticSpSummonEffect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END) e1:SetCondition(Auxiliary.UrsarcticSpSummonCondition) e1:SetCost(Auxiliary.UrsarcticSpSummonCost) e1:SetTarget(Auxiliary.UrsarcticSpSummonTarget) e1:SetOperation(Auxiliary.UrsarcticSpSummonOperation) c:RegisterEffect(e1) return e1 end function Auxiliary.UrsarcticSpSummonCondition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2 end function Auxiliary.UrsarcticReleaseFilter(c) return c:IsLevelAbove(7) and c:IsLocation(LOCATION_HAND) end function Auxiliary.UrsarcticExCostFilter(c,tp) return c:IsAbleToRemoveAsCost() and (c:IsHasEffect(16471775,tp) or c:IsHasEffect(89264428,tp)) end function Auxiliary.UrsarcticSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk) local g1=Duel.GetReleaseGroup(tp,true):Filter(Auxiliary.UrsarcticReleaseFilter,e:GetHandler()) local g2=Duel.GetMatchingGroup(Auxiliary.UrsarcticExCostFilter,tp,LOCATION_GRAVE,0,nil,tp) g1:Merge(g2) if chk==0 then return g1:GetCount()>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local tc=g1:Select(tp,1,1,nil):GetFirst() local te=tc:IsHasEffect(16471775,tp) or tc:IsHasEffect(89264428,tp) if te then te:UseCountLimit(tp) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE) else Duel.Release(tc,REASON_COST) end end function Auxiliary.UrsarcticSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function Auxiliary.UrsarcticSpSummonOperation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(Auxiliary.UrsarcticSpSummonLimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function Auxiliary.UrsarcticSpSummonLimit(e,c) return c:IsLevel(0) end --Drytron common summon effect function Auxiliary.AddDrytronSpSummonEffect(c,func) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND+LOCATION_GRAVE) e1:SetCost(Auxiliary.DrytronSpSummonCost) e1:SetTarget(Auxiliary.DrytronSpSummonTarget) e1:SetOperation(Auxiliary.DrytronSpSummonOperation(func)) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(97148796,ACTIVITY_SPSUMMON,Auxiliary.DrytronCounterFilter) return e1 end function Auxiliary.DrytronCounterFilter(c) return not c:IsSummonableCard() end function Auxiliary.DrytronCostFilter(c,tp) return (c:IsSetCard(0x154) or c:IsType(TYPE_RITUAL)) and c:IsType(TYPE_MONSTER) and Duel.GetMZoneCount(tp,c)>0 and (c:IsControler(tp) or c:IsFaceup()) end function Auxiliary.DrytronExtraCostFilter(c,tp) return c:IsAbleToRemove() and c:IsHasEffect(89771220,tp) end function Auxiliary.DrytronSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(100) local g1=Duel.GetReleaseGroup(tp,true):Filter(Auxiliary.DrytronCostFilter,e:GetHandler(),tp) local g2=Duel.GetMatchingGroup(Auxiliary.DrytronExtraCostFilter,tp,LOCATION_GRAVE,0,nil,tp) g1:Merge(g2) if chk==0 then return #g1>0 and Duel.GetCustomActivityCount(97148796,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetTargetRange(1,0) e1:SetTarget(Auxiliary.DrytronSpSummonLimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) --cant special summon summonable card check local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(97148796) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e2:SetTargetRange(1,0) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local rg=g1:Select(tp,1,1,nil) local tc=rg:GetFirst() local te=tc:IsHasEffect(89771220,tp) if te then te:UseCountLimit(tp) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE) else Auxiliary.UseExtraReleaseCount(rg,tp) Duel.Release(tc,REASON_COST) end end function Auxiliary.DrytronSpSummonLimit(e,c,sump,sumtype,sumpos,targetp,se) return c:IsSummonableCard() end function Auxiliary.DrytronSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk) local res=e:GetLabel()==100 or Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then e:SetLabel(0) return res and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,true,POS_FACEUP_DEFENSE) end e:SetLabel(0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function Auxiliary.DrytronSpSummonOperation(func) return function(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,true,POS_FACEUP_DEFENSE)~=0 then c:CompleteProcedure() func(e,tp) end end end ---The `nolimit` parameter for Special Summon effects of Drytron cards ---@param c Card ---@return boolean function Auxiliary.DrytronSpSummonType(c) return c:IsType(TYPE_SPSUMMON) end ---The `nolimit` parameter for Special Summon effects of Dragon, Xyz monsters where Soul Drain Dragon is available ---(Soul Drain Dragon, Level 8/LIGHT/Dragon/4000/0) ---@param c Card ---@return boolean function Auxiliary.DragonXyzSpSummonType(c) return c:GetOriginalCode()==55735315 end ---The `nolimit` parameter for Special Summon effects of Triamid cards ---@param c Card ---@return boolean function Auxiliary.TriamidSpSummonType(c) return c:IsType(TYPE_SPSUMMON) end --additional destroy effect for the Labrynth field function Auxiliary.LabrynthDestroyOp(e,tp,res) local c=e:GetHandler() local chk=not c:IsStatus(STATUS_ACT_FROM_HAND) and c:IsSetCard(0x117e) and c:GetType()==TYPE_TRAP and e:IsHasType(EFFECT_TYPE_ACTIVATE) local exc=nil if c:IsStatus(STATUS_LEAVE_CONFIRMED) then exc=c end local te=Duel.IsPlayerAffectedByEffect(tp,33407125) if chk and te and Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,exc) and Duel.SelectYesNo(tp,Auxiliary.Stringid(33407125,0)) then if res>0 then Duel.BreakEffect() end Duel.Hint(HINT_CARD,0,33407125) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,exc) Duel.HintSelection(dg) Duel.Destroy(dg,REASON_EFFECT) te:UseCountLimit(tp) end end --shortcut for Gizmek cards function Auxiliary.AtkEqualsDef(c) if not c:IsType(TYPE_MONSTER) or c:IsType(TYPE_LINK) then return false end if c:GetAttack()~=c:GetDefense() then return false end return c:IsLocation(LOCATION_MZONE) or c:GetTextAttack()>=0 and c:GetTextDefense()>=0 end --shortcut for self-banish costs function Auxiliary.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) end --check for cards with different names function Auxiliary.dncheck(g) return g:GetClassCount(Card.GetCode)==#g end --check for cards with different levels function Auxiliary.dlvcheck(g) return g:GetClassCount(Card.GetLevel)==#g end --check for cards with different ranks function Auxiliary.drkcheck(g) return g:GetClassCount(Card.GetRank)==#g end --check for cards with different links function Auxiliary.dlkcheck(g) return g:GetClassCount(Card.GetLink)==#g end --check for cards with different attributes function Auxiliary.dabcheck(g) return g:GetClassCount(Card.GetAttribute)==#g end --check for cards with different races function Auxiliary.drccheck(g) return g:GetClassCount(Card.GetRace)==#g end --check for group with 2 cards, each card match f with a1/a2 as argument function Auxiliary.gfcheck(g,f,a1,a2) if #g~=2 then return false end local c1=g:GetFirst() local c2=g:GetNext() return f(c1,a1) and f(c2,a2) or f(c2,a1) and f(c1,a2) end --check for group with 2 cards, each card match f1 with a1, f2 with a2 as argument function Auxiliary.gffcheck(g,f1,a1,f2,a2) if #g~=2 then return false end local c1=g:GetFirst() local c2=g:GetNext() return f1(c1,a1) and f2(c2,a2) or f1(c2,a1) and f2(c1,a2) end function Auxiliary.mzctcheck(g,tp) return Duel.GetMZoneCount(tp,g)>0 end ---Check if there is space in mzone after tp releases g by reason ---@param g Group ---@param tp integer ---@param reason? integer ---@return boolean function Auxiliary.mzctcheckrel(g,tp,reason) reason=reason or REASON_COST return Duel.GetMZoneCount(tp,g)>0 and Duel.CheckReleaseGroupEx(tp,Auxiliary.IsInGroup,#g,reason,false,nil,g) end --used for "except this card" function Auxiliary.ExceptThisCard(e) local c=e:GetHandler() if c:IsRelateToChain() then return c else return nil end end --used for multi-linked zone(zone linked by two or more link monsters) function Auxiliary.GetMultiLinkedZone(tp) local f=function(c) return c:IsFaceup() and c:IsType(TYPE_LINK) end local lg=Duel.GetMatchingGroup(f,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local multi_linked_zone=0 local single_linked_zone=0 for tc in Auxiliary.Next(lg) do local zone=tc:GetLinkedZone(tp)&0x7f multi_linked_zone=single_linked_zone&zone|multi_linked_zone single_linked_zone=single_linked_zone~zone end return multi_linked_zone end Auxiliary.SubGroupCaptured=nil function Auxiliary.CheckGroupRecursive(c,sg,g,f,min,max,ext_params) sg:AddCard(c) if Auxiliary.GCheckAdditional and not Auxiliary.GCheckAdditional(sg,c,g) then sg:RemoveCard(c) return false end local res=(#sg>=min and #sg<=max and f(sg,table.unpack(ext_params))) or (#sg<max and g:IsExists(Auxiliary.CheckGroupRecursive,1,sg,sg,g,f,min,max,ext_params)) sg:RemoveCard(c) return res end function Auxiliary.CheckGroupRecursiveCapture(c,sg,g,f,min,max,ext_params) sg:AddCard(c) if Auxiliary.GCheckAdditional and not Auxiliary.GCheckAdditional(sg,c,g) then sg:RemoveCard(c) return false end local res=#sg>=min and #sg<=max and f(sg,table.unpack(ext_params)) if res then Auxiliary.SubGroupCaptured:Clear() Auxiliary.SubGroupCaptured:Merge(sg) else res=#sg<max and g:IsExists(Auxiliary.CheckGroupRecursiveCapture,1,sg,sg,g,f,min,max,ext_params) end sg:RemoveCard(c) return res end --- ---@param g Group ---@param f function ---@param min? integer ---@param max? integer ---@param ... any ---@return boolean function Group.CheckSubGroup(g,f,min,max,...) min=min or 1 max=max or #g if min>max then return false end local ext_params={...} local sg=Duel.GrabSelectedCard() if #sg>max or #(g+sg)<min then return false end if #sg==max and (not f(sg,...) or Auxiliary.GCheckAdditional and not Auxiliary.GCheckAdditional(sg,nil,g)) then return false end if #sg>=min and #sg<=max and f(sg,...) and (not Auxiliary.GCheckAdditional or Auxiliary.GCheckAdditional(sg,nil,g)) then return true end local eg=g:Clone() for c in Auxiliary.Next(g-sg) do if Auxiliary.CheckGroupRecursive(c,sg,eg,f,min,max,ext_params) then return true end eg:RemoveCard(c) end return false end --- ---@param g Group ---@param tp integer ---@param f function ---@param cancelable boolean ---@param min? integer ---@param max? integer ---@param ... any ---@return Group function Group.SelectSubGroup(g,tp,f,cancelable,min,max,...) Auxiliary.SubGroupCaptured=Group.CreateGroup() min=min or 1 max=max or #g local ext_params={...} local sg=Group.CreateGroup() local fg=Duel.GrabSelectedCard() if #fg>max or min>max or #(g+fg)<min then return nil end for tc in Auxiliary.Next(fg) do fg:SelectUnselect(sg,tp,false,false,min,max) end sg:Merge(fg) local finish=(#sg>=min and #sg<=max and f(sg,...)) while #sg<max do local cg=Group.CreateGroup() local eg=g:Clone() for c in Auxiliary.Next(g-sg) do if not cg:IsContains(c) then if Auxiliary.CheckGroupRecursiveCapture(c,sg,eg,f,min,max,ext_params) then cg:Merge(Auxiliary.SubGroupCaptured) else eg:RemoveCard(c) end end end cg:Sub(sg) finish=(#sg>=min and #sg<=max and f(sg,...)) if #cg==0 then break end local cancel=not finish and cancelable local tc=cg:SelectUnselect(sg,tp,finish,cancel,min,max) if not tc then break end if not fg:IsContains(tc) then if not sg:IsContains(tc) then sg:AddCard(tc) if #sg==max then finish=true end else sg:RemoveCard(tc) end elseif cancelable then return nil end end if finish then return sg else return nil end end ---Create a table of filter functions ---@param f function ---@param list table ---@return table function Auxiliary.CreateChecks(f,list) local checks={} for i=1,#list do checks[i]=function(c) return f(c,list[i]) end end return checks end function Auxiliary.CheckGroupRecursiveEach(c,sg,g,f,checks,ext_params) if not checks[1+#sg](c) then return false end sg:AddCard(c) if Auxiliary.GCheckAdditional and not Auxiliary.GCheckAdditional(sg,c,g) then sg:RemoveCard(c) return false end local res if #sg==#checks then res=f(sg,table.unpack(ext_params)) else res=g:IsExists(Auxiliary.CheckGroupRecursiveEach,1,sg,sg,g,f,checks,ext_params) end sg:RemoveCard(c) return res end --- ---@param g Group ---@param checks table ---@param f? function ---@param ... any ---@return boolean function Group.CheckSubGroupEach(g,checks,f,...) if f==nil then f=Auxiliary.TRUE end if #g<#checks then return false end local ext_params={...} local sg=Group.CreateGroup() return g:IsExists(Auxiliary.CheckGroupRecursiveEach,1,sg,sg,g,f,checks,ext_params) end --- ---@param g Group ---@param tp integer ---@param checks table ---@param cancelable? boolean ---@param f? function ---@param ... any ---@return Group function Group.SelectSubGroupEach(g,tp,checks,cancelable,f,...) if cancelable==nil then cancelable=false end if f==nil then f=Auxiliary.TRUE end local ct=#checks local ext_params={...} local sg=Group.CreateGroup() local finish=false while #sg<ct do local cg=g:Filter(Auxiliary.CheckGroupRecursiveEach,sg,sg,g,f,checks,ext_params) if #cg==0 then break end local tc=cg:SelectUnselect(sg,tp,false,cancelable,ct,ct) if not tc then break end if not sg:IsContains(tc) then sg:AddCard(tc) if #sg==ct then finish=true end else sg:Clear() end end if finish then return sg else return nil end end --for effects that player usually select card from field, avoid showing panel function Auxiliary.SelectCardFromFieldFirst(tp,f,player,s,o,min,max,ex,...) local ext_params={...} local g=Duel.GetMatchingGroup(f,player,s,o,ex,table.unpack(ext_params)) local fg=g:Filter(Card.IsOnField,nil) g:Sub(fg) if #fg>=min and #g>0 then local last_hint=Duel.GetLastSelectHint(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FIELD_FIRST) local sg=fg:CancelableSelect(tp,min,max,nil) if sg then return sg else Duel.Hint(HINT_SELECTMSG,tp,last_hint) end end return Duel.SelectMatchingCard(tp,f,player,s,o,min,max,ex,table.unpack(ext_params)) end function Auxiliary.SelectTargetFromFieldFirst(tp,f,player,s,o,min,max,ex,...) local ext_params={...} local g=Duel.GetMatchingGroup(f,player,s,o,ex,table.unpack(ext_params)):Filter(Card.IsCanBeEffectTarget,nil) local fg=g:Filter(Card.IsOnField,nil) g:Sub(fg) if #fg>=min and #g>0 then local last_hint=Duel.GetLastSelectHint(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FIELD_FIRST) local sg=fg:CancelableSelect(tp,min,max,nil) if sg then Duel.SetTargetCard(sg) return sg else Duel.Hint(HINT_SELECTMSG,tp,last_hint) end end return Duel.SelectTarget(tp,f,player,s,o,min,max,ex,table.unpack(ext_params)) end --condition of "negate activation and banish" function Auxiliary.nbcon(tp,re) local rc=re:GetHandler() return Duel.IsPlayerCanRemove(tp) and (not rc:IsRelateToEffect(re) or rc:IsAbleToRemove()) end function Auxiliary.nbtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Auxiliary.nbcon(tp,re) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_REMOVE,eg,1,0,0) end if re:GetActivateLocation()==LOCATION_GRAVE then e:SetCategory(e:GetCategory()|CATEGORY_GRAVE_ACTION) else e:SetCategory(e:GetCategory()&~CATEGORY_GRAVE_ACTION) end end --condition of "negate activation and return to deck" function Auxiliary.ndcon(tp,re) local rc=re:GetHandler() return re:IsHasType(EFFECT_TYPE_ACTIVATE) or not rc:IsRelateToEffect(re) or rc:IsAbleToDeck() end --return the global index of the zone in (p,loc,seq) function Auxiliary.SequenceToGlobal(p,loc,seq) if p~=0 and p~=1 then return 0 end if loc==LOCATION_MZONE then if seq<=6 then return 0x0001<<(16*p+seq) else return 0 end elseif loc == LOCATION_SZONE then if seq<=4 then return 0x0100<<(16*p+seq) else return 0 end else return 0 end end --use the count limit of Lair of Darkness if the tributes are not selected by Duel.SelectReleaseGroup function Auxiliary.UseExtraReleaseCount(g,tp) local eg=g:Filter(Auxiliary.ExtraReleaseFilter,nil,tp) for ec in Auxiliary.Next(eg) do local te=ec:IsHasEffect(EFFECT_EXTRA_RELEASE_NONSUM,tp) if te then te:UseCountLimit(tp) end end end function Auxiliary.ExtraReleaseFilter(c,tp) return c:IsControler(1-tp) and c:IsHasEffect(EFFECT_EXTRA_RELEASE_NONSUM,tp) end -- function Auxiliary.GetCappedLevel(c) local lv=c:GetLevel() if lv>MAX_PARAMETER then return MAX_PARAMETER else return lv end end -- function Auxiliary.GetCappedAttack(c) local x=c:GetAttack() if x>MAX_PARAMETER then return MAX_PARAMETER else return x end end --when this card is sent to grave, record the reason effect --to check whether the reason effect do something simultaneously --so the "while this card is in your GY" condition isn't met function Auxiliary.AddThisCardInGraveAlreadyCheck(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(Auxiliary.ThisCardInGraveAlreadyCheckReg) c:RegisterEffect(e1) return e1 end function Auxiliary.ThisCardInGraveAlreadyCheckReg(e,tp,eg,ep,ev,re,r,rp) --condition of continous effect will be checked before other effects if re==nil then return false end if e:GetLabelObject()~=nil then return false end if (r&REASON_EFFECT)>0 then e:SetLabelObject(re) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_END) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(Auxiliary.ThisCardInGraveAlreadyReset1) e1:SetLabelObject(e) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EVENT_BREAK_EFFECT) e2:SetOperation(Auxiliary.ThisCardInGraveAlreadyReset2) e2:SetReset(RESET_CHAIN) e2:SetLabelObject(e1) Duel.RegisterEffect(e2,tp) elseif (r&REASON_MATERIAL)>0 or not re:IsActivated() and (r&REASON_COST)>0 then e:SetLabelObject(re) local reset_event=EVENT_SPSUMMON if re:GetCode()~=EFFECT_SPSUMMON_PROC then reset_event=EVENT_SUMMON end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(reset_event) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(Auxiliary.ThisCardInGraveAlreadyReset1) e1:SetLabelObject(e) Duel.RegisterEffect(e1,tp) end return false end function Auxiliary.ThisCardInGraveAlreadyReset1(e) --this will run after EVENT_SPSUMMON_SUCCESS e:GetLabelObject():SetLabelObject(nil) e:Reset() end function Auxiliary.ThisCardInGraveAlreadyReset2(e) local e1=e:GetLabelObject() e1:GetLabelObject():SetLabelObject(nil) e1:Reset() e:Reset() end --Player p place g on the top of Deck in any order function Auxiliary.PlaceCardsOnDeckTop(p,g,reason) if reason==nil then reason=REASON_EFFECT end Duel.SendtoDeck(g,nil,SEQ_DECKTOP,reason) local rg=Duel.GetOperatedGroup() local og=rg:Filter(Card.IsLocation,nil,LOCATION_DECK) local ct1=og:FilterCount(Card.IsControler,nil,p) local ct2=og:FilterCount(Card.IsControler,nil,1-p) if ct1>1 then Duel.SortDecktop(p,p,ct1) end if ct2>1 then Duel.SortDecktop(p,1-p,ct2) end return #rg end --Player p place g on the bottom of Deck in any order function Auxiliary.PlaceCardsOnDeckBottom(p,g,reason) if reason==nil then reason=REASON_EFFECT end Duel.SendtoDeck(g,nil,SEQ_DECKTOP,reason) local rg=Duel.GetOperatedGroup() local og=rg:Filter(Card.IsLocation,nil,LOCATION_DECK) local ct1=og:FilterCount(Card.IsControler,nil,p) local ct2=og:FilterCount(Card.IsControler,nil,1-p) if ct1>0 then if ct1>1 then Duel.SortDecktop(p,p,ct1) end for i=1,ct1 do local tc=Duel.GetDecktopGroup(p,1):GetFirst() Duel.MoveSequence(tc,SEQ_DECKBOTTOM) end end if ct2>0 then if ct2>1 then Duel.SortDecktop(p,1-p,ct2) end for i=1,ct2 do local tc=Duel.GetDecktopGroup(1-p,1):GetFirst() Duel.MoveSequence(tc,SEQ_DECKBOTTOM) end end return #rg end --The event is triggered multiple times in a chain --but only 1 event with EVENT_CUSTOM+code will be triggered at EVENT_CHAIN_END, or immediately if not in chain --NOTE: re,r,rp,ep,ev of that custom event ARE NOT releated to the real event that trigger this custom event function Auxiliary.RegisterMergedDelayedEvent(c,code,event,g) local mt=getmetatable(c) if mt[event]==true then return end mt[event]=true if not g then g=Group.CreateGroup() end g:KeepAlive() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(event) ge1:SetLabel(code) ge1:SetLabelObject(g) ge1:SetOperation(Auxiliary.MergedDelayEventCheck1) Duel.RegisterEffect(ge1,0) local ge2=ge1:Clone() ge2:SetCode(EVENT_CHAIN_END) ge2:SetOperation(Auxiliary.MergedDelayEventCheck2) Duel.RegisterEffect(ge2,0) end function Auxiliary.MergedDelayEventCheck1(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() g:Merge(eg) if Duel.GetCurrentChain()==0 and not Duel.CheckEvent(EVENT_CHAIN_END) then local _eg=g:Clone() Duel.RaiseEvent(_eg,EVENT_CUSTOM+e:GetLabel(),re,r,rp,ep,ev) g:Clear() end end function Auxiliary.MergedDelayEventCheck2(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if #g>0 then local _eg=g:Clone() Duel.RaiseEvent(_eg,EVENT_CUSTOM+e:GetLabel(),re,r,rp,ep,ev) g:Clear() end end --B.E.S. remove counter function Auxiliary.EnableBESRemove(c) local e1=Effect.CreateEffect(c) e1:SetDescription(10) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetRange(LOCATION_MZONE) e1:SetCondition(Auxiliary.RemoveCondtion) e1:SetTarget(Auxiliary.RemoveTarget) e1:SetOperation(Auxiliary.RemoveOperation) c:RegisterEffect(e1) end function Auxiliary.RemoveCondtion(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsRelateToBattle() end function Auxiliary.RemoveTarget(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if not e:GetHandler():IsCanRemoveCounter(tp,0x1f,1,REASON_EFFECT) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end end function Auxiliary.RemoveOperation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then if c:IsCanRemoveCounter(tp,0x1f,1,REASON_EFFECT) then c:RemoveCounter(tp,0x1f,1,REASON_EFFECT) else Duel.Destroy(c,REASON_EFFECT) end end end --The operation function of "destroy during End Phase" function Auxiliary.EPDestroyOperation(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if Auxiliary.GetValueType(tc)=="Card" or Auxiliary.GetValueType(tc)=="Group" then Duel.Destroy(tc,REASON_EFFECT,LOCATION_GRAVE) end end -- function Auxiliary.NegateSummonCondition() return Duel.GetReadyChain()==0 end ---Check if all cards in g have the same Attribute/Race ---@param g Group ---@param f function Like Card.GetAttribute, must return binary value ---@return boolean function Auxiliary.SameValueCheck(g,f) if #g<=1 then return true end if #g==2 then return f(g:GetFirst())&f(g:GetNext())~=0 end local tc=g:GetFirst() local v=f(tc) tc=g:GetNext() while tc do v=v&f(tc) if v==0 then return false end tc=g:GetNext() end return v~=0 end --- ---@param tp integer ---@return boolean function Auxiliary.IsPlayerCanNormalDraw(tp) return Duel.GetDrawCount(tp)>0 and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 and Duel.GetFlagEffect(tp,FLAG_ID_NO_NORMAL_DRAW)==0 end --- ---@param e Effect ---@param tp integer ---@param property? integer function Auxiliary.GiveUpNormalDraw(e,tp,property) property=property or 0 local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET|property) e1:SetCode(EFFECT_DRAW_COUNT) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_DRAW) e1:SetValue(0) Duel.RegisterEffect(e1,tp) Duel.RegisterFlagEffect(tp,FLAG_ID_NO_NORMAL_DRAW,RESET_PHASE+PHASE_DRAW,property,1) end ---Add EFFECT_TYPE_ACTIVATE effect to Equip Spell Cards ---@param c Card ---@param is_self boolean ---@param is_opponent boolean ---@param filter function ---@param eqlimit function|nil ---@param pause? boolean ---@param skip_target? boolean function Auxiliary.AddEquipSpellEffect(c,is_self,is_opponent,filter,eqlimit,pause,skip_target) local value=(type(eqlimit)=="function") and eqlimit or 1 if pause==nil then pause=false end if skip_target==nil then skip_target=false end --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) if not skip_target then e1:SetTarget(Auxiliary.EquipSpellTarget(is_self,is_opponent,filter,eqlimit)) end e1:SetOperation(Auxiliary.EquipSpellOperation(eqlimit)) if not pause then c:RegisterEffect(e1) end --Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(value) c:RegisterEffect(e2) return e1 end function Auxiliary.EquipSpellTarget(is_self,is_opponent,filter,eqlimit) local loc1=is_self and LOCATION_MZONE or 0 local loc2=is_opponent and LOCATION_MZONE or 0 return function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and (not eqlimit or eqlimit(e,chkc)) end if chk==0 then return Duel.IsExistingTarget(filter,tp,loc1,loc2,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,filter,tp,loc1,loc2,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end end function Auxiliary.EquipSpellOperation(eqlimit) return function (e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and (not eqlimit or eqlimit(e,tc)) then Duel.Equip(tp,c,tc) end end end ---If this face-up card would leave the field, banish it instead. ---@param c Card ---@param condition? function function Auxiliary.AddBanishRedirect(c,condition) if type(condition)~="function" then condition=Auxiliary.BanishRedirectCondition end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CAN_FORBIDDEN) e1:SetCondition(condition) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1) end --- ---@param e Effect function Auxiliary.BanishRedirectCondition(e) return e:GetHandler():IsFaceup() end |