游戏王残局简化版

三个绑定函数.html at [f828538d10]
Login

三个绑定函数.html at [f828538d10]

File 残局文料/三个绑定函数.html artifact 8b577cd6fd part of check-in f828538d10


<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang>
<head>
  <meta charset="utf-8" />
  <meta name="generator" content="pandoc" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
  <title>三个绑定函数</title>
  <style>
code{white-space: pre-wrap;}
span.smallcaps{font-variant: small-caps;}
div.columns{display: flex; gap: min(4vw, 1.5em);}
div.column{flex: auto; overflow-x: auto;}
div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;}

ul.task-list[class]{list-style: none;}
ul.task-list li input[type="checkbox"] {
font-size: inherit;
width: 0.8em;
margin: 0 0.8em 0.2em -1.6em;
vertical-align: middle;
}
.display.math{display: block; text-align: center; margin: 0.5rem auto;}
</style>
  <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style>
  <!--[if lt IE 9]>
    <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
  <![endif]-->
</head>
<body>
<nav id="TOC" role="doc-toc">
<ul>
<li><a href="#三个绑定函数" id="toc-三个绑定函数"><span class="toc-section-number">1</span> 三个绑定函数</a>
<ul>
<li><a href="#presummon" id="toc-presummon"><span class="toc-section-number">1.1</span> PreSummon</a>
<ul>
<li><a href="#原型" id="toc-原型"><span class="toc-section-number">1.1.1</span> 原型</a></li>
<li><a href="#召唤类型的可选值" id="toc-召唤类型的可选值"><span class="toc-section-number">1.1.2</span> 召唤类型的可选值</a></li>
<li><a href="#从哪个区域特召到场上的可选值" id="toc-从哪个区域特召到场上的可选值"><span class="toc-section-number">1.1.3</span>
从哪个区域特召到场上的可选值</a></li>
<li><a href="#补充" id="toc-补充"><span class="toc-section-number">1.1.4</span> 补充</a></li>
</ul></li>
<li><a href="#preequip" id="toc-preequip"><span class="toc-section-number">1.2</span> PreEquip</a>
<ul>
<li><a href="#原型-1" id="toc-原型-1"><span class="toc-section-number">1.2.1</span> 原型</a></li>
<li><a href="#补充-1" id="toc-补充-1"><span class="toc-section-number">1.2.2</span> 补充</a></li>
</ul></li>
<li><a href="#presettarget" id="toc-presettarget"><span class="toc-section-number">1.3</span> PreSetTarget</a>
<ul>
<li><a href="#原型-2" id="toc-原型-2"><span class="toc-section-number">1.3.1</span> 原型</a></li>
<li><a href="#补充-2" id="toc-补充-2"><span class="toc-section-number">1.3.2</span> 补充</a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="三个绑定函数"><span class="header-section-number">1</span> 三个绑定函数</h1>
<h2 data-number="1.1" id="presummon"><span class="header-section-number">1.1</span> PreSummon</h2>
<h3 data-number="1.1.1" id="原型"><span class="header-section-number">1.1.1</span> 原型</h3>
<p>Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])</p>
<hr />
<pre><code>● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场</code></pre>
<h3 data-number="1.1.2" id="召唤类型的可选值"><span class="header-section-number">1.1.2</span> 召唤类型的可选值</h3>
<ol type="1">
<li><p>SUMMON_TYPE_NORMAL</p></li>
<li><p>SUMMON_TYPE_ADVANCE</p></li>
<li><p>SUMMON_TYPE_DUAL</p></li>
<li><p>SUMMON_TYPE_FLIP</p></li>
<li><p>SUMMON_TYPE_SPECIAL</p></li>
<li><p>SUMMON_TYPE_FUSION</p></li>
<li><p>SUMMON_TYPE_RITUAL</p></li>
<li><p>SUMMON_TYPE_SYNCHRO</p></li>
<li><p>SUMMON_TYPE_XYZ</p></li>
<li><p>SUMMON_TYPE_PENDULUM</p></li>
<li><p>SUMMON_TYPE_LINK</p></li>
</ol>
<hr />
<pre><code>--Summon Type --召唤类型

SUMMON_TYPE_NORMAL      =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)

SUMMON_TYPE_ADVANCE     =0x11000000 --上级召唤

SUMMON_TYPE_DUAL        =0x12000000 --再度召唤(二重)

SUMMON_TYPE_FLIP        =0x20000000 --翻转召唤

SUMMON_TYPE_SPECIAL     =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)

SUMMON_TYPE_FUSION      =0x43000000 --融合召唤

SUMMON_TYPE_RITUAL      =0x45000000 --仪式召唤

SUMMON_TYPE_SYNCHRO     =0x46000000 --同调召唤

SUMMON_TYPE_XYZ         =0x49000000 --超量召唤

SUMMON_TYPE_PENDULUM    =0x4a000000 --灵摆召唤

SUMMON_TYPE_LINK        =0x4c000000 --连接召唤</code></pre>
<h3 data-number="1.1.3" id="从哪个区域特召到场上的可选值"><span class="header-section-number">1.1.3</span>
从哪个区域特召到场上的可选值</h3>
<ol type="1">
<li><p>LOCATION_DECK</p></li>
<li><p>LOCATION_HAND</p></li>
<li><p>LOCATION_GRAVE</p></li>
<li><p>LOCATION_REMOVED</p></li>
<li><p>LOCATION_EXTRA</p></li>
</ol>
<hr />
<pre><code>LOCATION_DECK       =0x01       --卡组

LOCATION_HAND       =0x02       --手牌

LOCATION_MZONE      =0x04       --主要怪兽区(0~4)+额外怪兽区(5~6)

LOCATION_SZONE      =0x08       --魔陷区(0~4)+场地区(5)

LOCATION_GRAVE      =0x10       --墓地

LOCATION_REMOVED    =0x20       --除外区

LOCATION_EXTRA      =0x40       --额外

LOCATION_OVERLAY    =0x80       --超量素材

LOCATION_ONFIELD    =0x0c       --场上(LOCATION_MZONE+LOCATION_SZONE)</code></pre>
<h3 data-number="1.1.4" id="补充"><span class="header-section-number">1.1.4</span> 补充</h3>
<p>可参考 X-LV-48 。</p>
<h2 data-number="1.2" id="preequip"><span class="header-section-number">1.2</span> PreEquip</h2>
<h3 data-number="1.2.1" id="原型-1"><span class="header-section-number">1.2.1</span> 原型</h3>
<p>Debug.PreEquip(装备魔法卡, 怪兽卡)</p>
<hr />
<pre><code>● bool Debug.PreEquip(Card equip_card, Card target)
为 target 添加装备 equip_card ,返回值表示是否成功</code></pre>
<h3 data-number="1.2.2" id="补充-1"><span class="header-section-number">1.2.2</span> 补充</h3>
<ol type="1">
<li><p>可参考 NH-04</p></li>
<li><p>不能以怪兽装备怪兽</p></li>
</ol>
<h2 data-number="1.3" id="presettarget"><span class="header-section-number">1.3</span> PreSetTarget</h2>
<h3 data-number="1.3.1" id="原型-2"><span class="header-section-number">1.3.1</span> 原型</h3>
<p>Debug.PreSetTarget(保护卡, 被保护的卡)</p>
<hr />
<pre><code>● void Debug.PreSetTarget(Card c, Card target)

把 target 选为 c 的永续对象</code></pre>
<h3 data-number="1.3.2" id="补充-2"><span class="header-section-number">1.3.2</span> 补充</h3>
<ol type="1">
<li><p>必须在布局完成之后再使用。</p></li>
<li><p>可参考 NH-04 。</p></li>
</ol>
<script>

document.onclick = function(event) {

  var target = event.target

  if (target.tagName == "PRE"
  || target.tagName == "CODE") {
    if (window.getSelection().toString() !== "") {
      return
      }
    var range = document.createRange();
    range.selectNodeContents(target);
    window.getSelection().removeAllRanges();
    window.getSelection().addRange(range);
    var successful = document.execCommand("copy");
    target.removeAttribute("contenteditable");
    window.getSelection().removeAllRanges();
    }

  }

</script>
</body>
</html>