游戏王残局简化版

3_15_四妹_电子_1.lua at [48a4d9add6]
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3_15_四妹_电子_1.lua at [48a4d9add6]

File single/3_15_四妹_电子_1.lua artifact b1e537839d part of check-in 48a4d9add6


--[[message
查局:
简语:抢夺艾克佐迪亚
原局:05.Snatch the Exodia
旧名:
]]

--puzzle1
Debug.SetAIName("05.Snatch the Exodia_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)
--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(48686504, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(61650133, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98494543, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(43434803, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(11747708, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(58242947, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(29654737, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(27174286, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(81665333, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
--~ Debug.AddCard(25789292,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(7902349, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(70903634, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(44519536, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(8124921, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
--~ Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(92755808, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(30834988, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()