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--created by ygopro puzzle maker
Debug.SetAIName("Cyber Dragon2_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,126400,0,0)
Debug.AddCard(59281922,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(70095154,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(4162088,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(68774379,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(23893227,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(23893227,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70095154,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(59281922,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(5373478,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(26439287,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(64599569,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1546123,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74157028,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79229522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(83764718,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(63477921,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(66607691,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(91989718,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(23171610,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(86686671,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(3659803,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(58199906,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(17236839,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(48130397,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(95286165,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(63995093,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
Debug.AddCard(41628550,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("Cyber Dragon2_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 126400, 0, 0)
Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(70095154, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(4162088, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68774379, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(70095154, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(59281922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(5373478,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(26439287,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(64599569, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1546123, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(66607691, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(91989718, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(23171610, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(86686671, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(3659803, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58199906, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17236839, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(63995093, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(41628550, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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