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effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
_G["开局说明"] = function()
local cache_1 = {}
cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
cache_1:insert(cache_2)
cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
cache_1:insert(cache_2)
for i=1, #cache_1 do
end
str["这个残局的效果卡数量"] = 0
--~ str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
--~ str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
--~ str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
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effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
_G["开局说明"] = function()
--~ local cache_1 = {}
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
--~ cache_1:insert(cache_2)
--~ for i=1, #cache_1 do
--~ end
str["这个残局的效果卡数量"] = 0
--~ str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
--~ str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
--~ str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
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