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str["规则"] = ""
str["大师3"] = "大师3 "
str["新大师"] = "新大师 "
str["大师2020"] = "大师2020 "
str["印卡"] = false
str["不洗牌"] = false
str["无BP"] = false
str["不洗牌的说明"] = "伪洗牌 "
str["无BP的说明"] = "无BP "
str["开局说明"] = false
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>
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str["规则"] = ""
str["大师3"] = "大师3 "
str["新大师"] = "新大师 "
str["大师2020"] = "大师2020 "
str["印卡"] = false
str["当前印卡数"] = 1
str["印卡过多的弹窗"] = "印卡过多!"
str["不洗牌"] = false
str["无BP"] = false
str["不洗牌的说明"] = "伪洗牌 "
str["无BP的说明"] = "无BP "
str["开局说明"] = false
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str["禁格的后缀"] = "格 "
str["胜利条件表"] = {}
str["胜利条件表"][0] = false
str["胜利条件表"][1] = "胜利条件:让对方的卡全部回到卡组·额外卡组。"
str["达成胜利条件弹窗"] = "胜利条件已达成!"
str["效果卡的种类表"] = {}
str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT
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str["禁格的后缀"] = "格 "
str["胜利条件表"] = {}
str["胜利条件表"][0] = false
str["胜利条件表"][1] = "胜利条件:让对方的卡全部回到卡组·额外卡组。"
str["达成胜利条件的弹窗"] = "胜利条件已达成!"
str["效果卡的种类表"] = {}
str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT
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else --{
str_3 = str_2
end --}
str["当前印卡数"] = 1
effect_1 = Effect.CreateEffect(str_1)
effect_1:SetType(EFFECT_TYPE_IGNITION)
effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
+ EFFECT_FLAG_UNCOPYABLE
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else --{
str_3 = str_2
end --}
effect_1 = Effect.CreateEffect(str_1)
effect_1:SetType(EFFECT_TYPE_IGNITION)
effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
+ EFFECT_FLAG_UNCOPYABLE
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Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
--}
else --{
Debug.ShowHint("印卡过多!")
effect_event:Reset()
end --}
end --}
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Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
--}
else --{
Debug.ShowHint(str["印卡过多的弹窗"])
effect_event:Reset()
end --}
end --}
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end --}
effect_1:SetCondition(cache_1)
cache_1 = function() --{
Debug.ShowHint(str["达成胜利条件弹窗"])
Duel.SetLP(1,0)
end --}
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1,0)
end --}
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end --}
effect_1:SetCondition(cache_1)
cache_1 = function() --{
Debug.ShowHint(str["达成胜利条件的弹窗"])
Duel.SetLP(1,0)
end --}
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1,0)
end --}
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