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fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function() --{
fun["aux.BeginPuzzle"]()
if str["胜利条件表"][0] then --{
Debug.ShowHint(str["胜利条件表"][0])
end --}
fun["开局说明"]()
fun["通关邀请"]()
end --}
fun["通关邀请"] = function() --{
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fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function() --{
fun["aux.BeginPuzzle"]()
if str["胜利条件表"][0] then --{
Debug.ShowHint(str["胜利条件表"][0])
end --}
fun["开局说明"]()
fun["通关邀请"]()
end --}
fun["通关邀请"] = function() --{
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else --{
str_3 = str_2
end --}
effect_1 = Effect.CreateEffect(str_1)
effect_1:SetType(EFFECT_TYPE_IGNITION)
effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
+ EFFECT_FLAG_UNCOPYABLE
+ EFFECT_FLAG_CANNOT_NEGATE
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<
<
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else --{
str_3 = str_2
end --}
effect_1 = Effect.CreateEffect(str_1)
effect_1:SetType(EFFECT_TYPE_IGNITION)
effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
+ EFFECT_FLAG_UNCOPYABLE
+ EFFECT_FLAG_CANNOT_NEGATE
|