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str["印卡过多的弹窗"] = "印卡过多!"
str["印卡弹窗1"] = "点击对方额外卡组可以进行印卡。\n手卡只能印 "
str["印卡弹窗2"] = " 张。\n最多可以印 "
str["印卡弹窗3"] = " 张"
str["不洗牌"] = false
str["无BP"] = false
str["不洗牌的说明"] = "伪洗牌 "
str["无BP的说明"] = "无BP "
str["开局说明"] = false
str["这个残局的效果卡数量"] = 0
str["效果卡数量的后缀"] = "卡 "
str["开局添加手卡"] = false
str["选卡的前缀"] = "选"
str["选卡的后缀"] = "卡 "
str["禁格"] = false
str["禁格的前缀"] = "禁"
str["禁格的后缀"] = "格 "
str["效果卡的种类表"] = {}
str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
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str["印卡过多的弹窗"] = "印卡过多!"
str["印卡弹窗1"] = "点击对方额外卡组可以进行印卡。\n手卡只能印 "
str["印卡弹窗2"] = " 张。\n最多可以印 "
str["印卡弹窗3"] = " 张"
str["不洗牌的说明"] = "伪洗牌 "
str["无BP的说明"] = "无BP "
str["效果卡数量的后缀"] = "卡 "
str["选卡的前缀"] = "选"
str["选卡的后缀"] = "卡 "
str["禁格的前缀"] = "禁"
str["禁格的后缀"] = "格 "
str["效果卡的种类表"] = {}
str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
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str["除卡组与额外卡组以外的区域"] = cache_1
cache_1 = cache_1 + LOCATION_DECK
cache_1 = cache_1 + LOCATION_EXTRA
str["所有区域"] = cache_1
---------------------------------
fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2) --{
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str["除卡组与额外卡组以外的区域"] = cache_1
cache_1 = cache_1 + LOCATION_DECK
cache_1 = cache_1 + LOCATION_EXTRA
str["所有区域"] = cache_1
str["随机抽卡的前缀"] = "随机抽"
str["随机抽卡的后缀"] = "卡 "
---------------------------------
fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2) --{
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if str["禁格"] then --{
str["开局说明"] = str["开局说明"] .. str["禁格的前缀"]
str["开局说明"] = str["开局说明"] .. str["禁格"]
str["开局说明"] = str["开局说明"] .. str["禁格的后缀"]
end --}
Debug.ShowHint(str["开局说明"])
end --}
fun["开局添加手卡"] = function(str_1) --{
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if str["禁格"] then --{
str["开局说明"] = str["开局说明"] .. str["禁格的前缀"]
str["开局说明"] = str["开局说明"] .. str["禁格"]
str["开局说明"] = str["开局说明"] .. str["禁格的后缀"]
end --}
if str["随机抽卡的数量"] then --{
str["开局说明"] = str["开局说明"] .. str["随机抽卡的前缀"]
str["开局说明"] = str["开局说明"] .. str["随机抽卡的数量"]
str["开局说明"] = str["开局说明"] .. str["随机抽卡的后缀"]
end --}
Debug.ShowHint(str["开局说明"])
end --}
fun["开局添加手卡"] = function(str_1) --{
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end --}
effect_1:SetOperation(print_hand)
str_1:RegisterEffect(effect_1)
end --}
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end --}
effect_1:SetOperation(print_hand)
str_1:RegisterEffect(effect_1)
end --}
fun["随机抽卡"] = function(str_1) --{
str["随机抽卡的数量"] = str_1
end --}
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