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k1:SetCode(EFFECT_UPDATE_ATTACK)
k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
k1:SetValue(o2)
o1:RegisterEffect(k1)
end
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -21565)
local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -56546)
local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -65415)
local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -45212)
local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -32215)
local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -801)
local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1156)
local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1252)
local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1698)
local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 652)
local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 254)
local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 800)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(77622396, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(22205600, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP)
Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
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k1:SetCode(EFFECT_UPDATE_ATTACK)
k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
k1:SetValue(o2)
o1:RegisterEffect(k1)
end
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, k2)
f["提升怪兽攻击力"](k11, -21565)
local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, k2)
f["提升怪兽攻击力"](k11, -56546)
local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, k2)
f["提升怪兽攻击力"](k11, -65415)
local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, k2)
f["提升怪兽攻击力"](k11, -45212)
local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, k2)
f["提升怪兽攻击力"](k11, -32215)
local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, k2)
f["提升怪兽攻击力"](k11, -801)
local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, k2)
f["提升怪兽攻击力"](k11, 1156)
local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, k2)
f["提升怪兽攻击力"](k11, 1252)
local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, k2)
f["提升怪兽攻击力"](k11, 1698)
local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, k2)
f["提升怪兽攻击力"](k11, 652)
local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, k2)
f["提升怪兽攻击力"](k11, 254)
local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, k2)
f["提升怪兽攻击力"](k11, 800)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(77622396, 0, 0, k1, 1, k2)
Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(22205600, 0, 0, k1, 3, k2)
Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP)
Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
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