游戏王残局简化版

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Diff

Differences From Artifact [7bd29374e2]:

To Artifact [b9933890c6]:


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--[[message
卡数:27
规则:大师3
一起来我我我
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,12200,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90673413,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81816475,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12298909,0,0,LOCATION_DECK,0,POS_FACEDOWN)










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--[[message
卡数:27
规则:大师3
一起来我我我
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,12200,0,0)













Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90673413,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81816475,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12298909,0,0,LOCATION_DECK,0,POS_FACEDOWN)
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Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
Debug.ShowHint("从卡组中选择六张卡加入手卡!")
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1

fun["通关邀请"] = function()
  local effect_100







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Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1

fun["通关邀请"] = function()
  local effect_100
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    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end








































fun["通关邀请"]()










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    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_101
  effect_101 = Effect.GlobalEffect()
  effect_101:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_101:SetCode(EVENT_ADJUST)
  effect_101:SetCountLimit(1)
  function cache_1()
    cache_1 = Duel.GetLP(0)
    if cache_1 > 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_101:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    cache_1 = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    cache_1 = cache_1::GetCount()
    if cache_1 > 0 then
      Duel.SendtoHand(cache_1
        , nil
        , REASON_RULE)
      end
    end
  effect_101:SetOperation(cache_1)
  Duel.RegisterEffect(effect_101
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](6)