游戏王残局简化版

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Differences From Artifact [79adc4c9b2]:

To Artifact [b56e16b2f5]:


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--[[message
卡数:9
规则:大师3
]]



Debug.SetAIName("「DMI2」Guardian Sphinx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,7200,0,0)

Debug.AddCard(40659562,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

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--[[message


]]
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("「DMI2」Guardian Sphinx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,7200,0,0)

Debug.AddCard(40659562,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
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Debug.AddCard(29401950,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(27053506,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)







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Debug.AddCard(29401950,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(27053506,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()





fun["开说明"]()