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--[[message
]]
Debug.SetAIName("LV-015")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8100,0,0)
Debug.AddCard(31786629,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(24611934,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(43641473,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(43641473,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(74701381,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74701381,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(61405855,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23171610,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86318356,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(18161786,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local m01=Debug.AddCard(75347539,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
local s01=Debug.AddCard(98495314,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.PreEquip(s01,m01)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--[[message
]]
Debug.SetAIName("LV-015")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8100, 0, 0)
Debug.AddCard(31786629, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(24611934, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(61405855, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(23171610, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(86318356, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(18161786, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local m01 = Debug.AddCard(75347539, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
local s01 = Debug.AddCard(98495314, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.PreEquip(s01, m01)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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