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end
else
str["规则"] = "大师2020 "
end
str["Debug.ReloadFieldBegin"](str_1, str_2)
end
fun["通关邀请"] = function()
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
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end
else
str["规则"] = "大师2020 "
end
str["Debug.ReloadFieldBegin"](str_1, str_2)
end
fun["通关邀请"] = function()
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
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return
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["是否效果卡"] = function(card)
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
if cache_1
or cache_2
or cache_3 then
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return
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["是否效果卡"] = function(card)
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
if cache_1
or cache_2
or cache_3 then
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or cache_4 then
else
return true
end
end
return false
end
fun["开局说明"] = function()
if str["开局说明吗"] == 1 then
return
else
str["开局说明吗"] = 1
end
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or cache_4 then
else
return true
end
end
return false
end
fun["开局说明"] = function()
if str["开局说明吗"] == 1 then
return
else
str["开局说明吗"] = 1
end
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if str["印卡"] then
str["开局说明"] = str["开局说明"] .. "印卡 "
end
Debug.ShowHint(str["开局说明"])
fun["通关邀请"]()
end
fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCountLimit(1)
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if str["印卡"] then
str["开局说明"] = str["开局说明"] .. "印卡 "
end
Debug.ShowHint(str["开局说明"])
fun["通关邀请"]()
end
fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCountLimit(1)
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end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
fun["开局说明"]()
end
fun["禁格"] = function(str_1)
str["禁格"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD)
effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
effect_1:SetValue(str_1)
Duel.RegisterEffect(effect_1,0)
end
fun["印卡"] = function(str_1, str_2, str_3)
str["印卡"] = 1
if str_3 then
else
str_3 = str_2
end
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end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
fun["开局说明"]()
end
fun["禁格"] = function(str_1)
str["禁格"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD)
effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
effect_1:SetValue(str_1)
Duel.RegisterEffect(effect_1,0)
end
fun["印卡"] = function(str_1, str_2, str_3)
str["印卡"] = 1
if str_3 then
else
str_3 = str_2
end
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