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local h1, h2
str["随机抽卡的数量"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_ADJUST)
h1:SetCondition(aux.TRUE)
--~ 随机抽卡
function h2(effect_event)
Duel.ShuffleDeck(0)
Duel.Draw(0, u1, REASON_RULE)
effect_event:Reset()
end
h1:SetOperation(h2)
Duel.RegisterEffect(h1, 0)
end
fun["一_该效果不能被连锁"] = function()
Duel.SetChainLimit(aux.FALSE)
return true
end
fun["一_通关邀请"] = function()
--备用:圣魔术师
str["原解邀请"] = "残局群181175613"
str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
str["效果"] = Effect.GlobalEffect()
str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
str["效果"]:SetCode(EVENT_DAMAGE)
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local h1, h2
str["随机抽卡的数量"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_ADJUST)
h1:SetCondition(aux.TRUE)
-- 随机抽卡
function h2(effect_event)
Duel.ShuffleDeck(0)
Duel.Draw(0, u1, REASON_RULE)
effect_event:Reset()
end
h1:SetOperation(h2)
Duel.RegisterEffect(h1, 0)
end
fun["一_该效果不能被连锁"] = function()
Duel.SetChainLimit(aux.FALSE)
return true
end
fun["一_通关邀请"] = function()
--备用:圣魔术师
str["原解邀请"] = "残局群181175613"
str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
str["效果"] = Effect.GlobalEffect()
str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
str["效果"]:SetCode(EVENT_DAMAGE)
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