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fun["印卡"] = function(str_1)
str["印卡"] = 1
local n = 0
effect_1 = Effect.GlobalEffect()
function print_hand(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.AnnounceCard(tp)
local c=Duel.CreateToken(tp,ac)
if n<2 then
Duel.SendtoHand(c,nil,REASON_RULE)
Duel.ShuffleHand(tp)
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>
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fun["印卡"] = function(str_1)
str["印卡"] = 1
local n = 0
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD)
function print_hand(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.AnnounceCard(tp)
local c=Duel.CreateToken(tp,ac)
if n<2 then
Duel.SendtoHand(c,nil,REASON_RULE)
Duel.ShuffleHand(tp)
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