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--puzzle1
Debug.SetAIName("LV-143")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,20000,0,0)
Debug.AddCard(30606547,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(82324105,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(31550470,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(102380,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(9391354,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(15341821,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(36629203,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90263923,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(93187568,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(1475311,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(10352095,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--puzzle1
Debug.SetAIName("LV-143")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 20000, 0, 0)
Debug.AddCard(30606547, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(42956963, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(82324105, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(102380, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(9391354, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(15341821, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(36629203, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(90263923, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(93187568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(1475311, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(10352095, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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