游戏王残局简化版

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<li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li>
<li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li>
<li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li>
<li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li>
<li><a href="#section-80" id="toc-section-80"><span class="toc-section-number">2.44</span> </a></li>
</ul></li>
<li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li>




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<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)







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<li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li>
<li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li>
<li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li>
<li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li>
<li><a href="#section-80" id="toc-section-80"><span class="toc-section-number">2.44</span> </a></li>
</ul></li>
<li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li>
<li><a href="#原因" id="toc-原因"><span class="toc-section-number">4</span> 原因</a>
<ul>
<li><a href="#召唤时的卡名提示" id="toc-召唤时的卡名提示"><span class="toc-section-number">4.1</span> 召唤时的卡名提示</a></li>
</ul></li>
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<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
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Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.44" id="section-80"><span class="header-section-number">2.44</span> </h2>
<p>应该不能发动莫忘骨头派对的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(80722024,0,0,LOCATION_GRAVE,0,POS_FACEUP)







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Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.44" id="section-80"><span class="header-section-number">2.44</span> </h2>
<p>应该不能发动莫忘骨头派对的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(80722024,0,0,LOCATION_GRAVE,0,POS_FACEUP)
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</ol></li>
<li><p>条件未附加</p>
<ol type="1">
<li>比如「灵魂交错」,应该为其他卡增加一个强制条件</li>
</ol></li>
</ol>
<p>暂时先小结这些吧。</p>









































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</ol></li>
<li><p>条件未附加</p>
<ol type="1">
<li>比如「灵魂交错」,应该为其他卡增加一个强制条件</li>
</ol></li>
</ol>
<p>暂时先小结这些吧。</p>
<h1 data-number="4" id="原因"><span class="header-section-number">4</span> 原因</h1>
<h2 data-number="4.1" id="召唤时的卡名提示"><span class="header-section-number">4.1</span> 召唤时的卡名提示</h2>
<p>当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。</p>
<p>当对方召唤「悠悠」时,<b>不会有</b>一个关于「悠悠」的卡名提示。</p>
<p>在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。</p>
<p>但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。</p>
<p>这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT
的消息转发时会做一个多余的玩家判断。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)

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-----------------


-----------------

Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()
</code></pre>
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