游戏王残局简化版

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Differences From Artifact [256d9d1311]:

To Artifact [20177499a1]:


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--[[message
卡数:1
规则:新大师
]]
--By OURYGO-YGO EZ manager



Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
Debug.AddCard(53927679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(89631139,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(3797883,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(46986414,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
Debug.ShowHint
("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
--~ Debug.ShowHint
--~ ("M1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
aux.BeginPuzzle()


local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

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--[[message


]]
--By OURYGO-YGO EZ manager
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
Debug.AddCard(53927679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(89631139,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(3797883,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(46986414,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
Debug.ShowHint
("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
--~ Debug.ShowHint
--~ ("M1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
aux.BeginPuzzle()
fun["开局说明"]()