游戏王残局简化版

Diff
Login

Diff

Differences From Artifact [2557e43162]:

To Artifact [cca5792e8c]:


1
2
3
4
5
6
7
8
9
10
11
12
13

14
15

16

17
18


19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
--[[message
#[WCS2006]20_Beginning of the End
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(31560081, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(48659020, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)

Debug.AddCard(15025844, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷

Debug.AddCard(29843091, 0, 0, k1, 2, k2)

local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组


Debug.AddCard(72426662, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(08198712, 0, 0, k1, 0, k2)
Debug.AddCard(22493811, 0, 0, k1, 0, k2)
Debug.AddCard(58192742, 0, 0, k1, 0, k2)
Debug.AddCard(46427957, 0, 0, k1, 0, k2)
Debug.AddCard(80161395, 0, 0, k1, 0, k2)
Debug.AddCard(99171160, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

|




<
|
|


|
|
>
|

>
|
>


>
>
|


<


|
|
|
<
<
<



1
2
3
4
5
6

7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25

26
27
28
29
30



31
32
33
--[[message
#[WCS2011]11
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 10300, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(52768103, 0, 0, k1, 2, k2)
Debug.AddCard(83011277, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89189982, 1, 1, k1, 2, k2)
Debug.AddCard(40575313, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(98045062, 0, 0, k1, 1, k2)
Debug.AddCard(55465441, 0, 0, k1, 2, k2)
Debug.AddCard(41398771, 0, 0, k1, 3, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(52768103, 0, 0, k1, 0, k2)
Debug.AddCard(10315429, 0, 0, k1, 0, k2)
Debug.AddCard(9748752, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地

local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34016756, 0, 0, k1, 0, k2)
Debug.AddCard(81823360, 0, 0, k1, 0, k2)
Debug.AddCard(37742478, 1, 1, k1, 0, k2)




Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)