游戏王残局简化版

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Diff

Differences From Artifact [1f25f9e1e7]:

To Artifact [08437e3f22]:


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--[[message
黑羽反击
]]

--puzzle1
Debug.SetAIName("06.Blackwing Counter")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,3300,0,0)
Debug.AddCard(72714392,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(57421866,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49460512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(2009101,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14785765,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49003716,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(17377751,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(63465535,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81983656,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33236860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(61901281,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(80280737,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(44508094,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
Debug.AddCard(99234526,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
Debug.AddCard(61257789,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
local m1=Debug.AddCard(40101111,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
local s1=Debug.AddCard(6178850,1,1,LOCATION_SZONE,3,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(56252810,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(76407432,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(49010598,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
黑羽反击
]]

--puzzle1
Debug.SetAIName("06.Blackwing Counter")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 3300, 0, 0)
Debug.AddCard(72714392, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(57421866,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49460512, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(2009101, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14785765, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(49003716, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(17377751,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(63465535,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81983656, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33236860, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(61901281, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(80280737, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(44508094, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true)
Debug.AddCard(99234526, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE, true)
Debug.AddCard(61257789, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
local m1 = Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
local s1 = Debug.AddCard(6178850, 1, 1, LOCATION_SZONE, 3, POS_FACEUP)
Debug.PreEquip(s1, m1)
Debug.AddCard(56252810, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(76407432, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(49010598, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()