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--[[message
#真印寂血
#不灭之王
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)
local d = {}
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
--怪兽区域
Debug.AddCard(83965310, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
--魔陷区域
--卡组区域
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
--外组区域
--墓地区域
--除外区域
--手卡区域
Debug.ReloadFieldEnd("命运英雄 血魔-D")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)
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--[[message
#真印寂血
#不灭之王
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)
local d = {}
local k1 = LOCATION_MZONE
Debug.AddCard(83965310, 1, 1, k1, 1, POS_FACEUP_ATTACK)
local k1 = LOCATION_SZONE
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("命运英雄 血魔-D")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)
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