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--[[message
]]
Debug.SetAIName("base-2_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,40300,0,0)
Debug.AddCard(7799906,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m1=Debug.AddCard(32965616,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(79068663,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--[[message
]]
Debug.SetAIName("base-2_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 40300, 0, 0)
Debug.AddCard(7799906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(32965616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL)
Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(79068663, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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