游戏王残局简化版

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Differences From Artifact [0f899be48c]:

To Artifact [9df55d4764]:


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--[[message
卡数:10
规则:大师2020
超量召唤入门
]]







Debug.SetAIName("sample3")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2600,0,0)

Debug.AddCard(32807846,0,0,LOCATION_SZONE,2,POS_FACEDOWN)


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--[[message


超量召唤入门
]]


--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)


Debug.SetAIName("sample3")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2600,0,0)

Debug.AddCard(32807846,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

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Debug.AddCard(61344030,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)

Debug.AddCard(18964575,1,1,LOCATION_DECK,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()

e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)







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Debug.AddCard(61344030,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)

Debug.AddCard(18964575,1,1,LOCATION_DECK,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

fun["开局说明"]()