游戏王残局简化版

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<li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.1.8</span> </a></li>
<li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li>
<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.23</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
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-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.15" id="section-14"><span class="header-section-number">1.1.15</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(22046459,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-14"><span class="header-section-number">1.2.1</span> </h3>
<h3 data-number="1.2.1" id="section-15"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-15"><span class="header-section-number">1.2.2</span> </h3>
<h3 data-number="1.2.2" id="section-16"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-16"><span class="header-section-number">1.2.3</span> </h3>
<h3 data-number="1.2.3" id="section-17"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-17"><span class="header-section-number">1.2.4</span> </h3>
<h3 data-number="1.2.4" id="section-18"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-18"><span class="header-section-number">1.2.5</span> </h3>
<h3 data-number="1.2.5" id="section-19"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-19"><span class="header-section-number">1.2.6</span> </h3>
<h3 data-number="1.2.6" id="section-20"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-20"><span class="header-section-number">1.2.7</span> </h3>
<h3 data-number="1.2.7" id="section-21"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-21"><span class="header-section-number">1.2.8</span> </h3>
<h3 data-number="1.2.8" id="section-22"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-22"><span class="header-section-number">1.2.9</span> </h3>
<h3 data-number="1.2.9" id="section-23"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-23"><span class="header-section-number">1.2.10</span> </h3>
<h3 data-number="1.2.10" id="section-24"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-24"><span class="header-section-number">1.2.11</span> </h3>
<h3 data-number="1.2.11" id="section-25"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-25"><span class="header-section-number">1.2.12</span> </h3>
<h3 data-number="1.2.12" id="section-26"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-26"><span class="header-section-number">1.2.13</span> </h3>
<h3 data-number="1.2.13" id="section-27"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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1042
1043
1044
1045
1046
1047
1048
1049
1050

1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069

1070
1071
1072
1073
1074
1075
1076
1059
1060
1061
1062
1063
1064
1065

1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083

1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102

1103
1104
1105
1106
1107
1108
1109
1110







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-27"><span class="header-section-number">1.2.14</span> </h3>
<h3 data-number="1.2.14" id="section-28"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-28"><span class="header-section-number">1.2.15</span> </h3>
<h3 data-number="1.2.15" id="section-29"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-29"><span class="header-section-number">1.2.16</span> </h3>
<h3 data-number="1.2.16" id="section-30"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1095
1096
1097
1098
1099
1100
1101
1102

1103
1104
1105
1106
1107
1108
1109
1129
1130
1131
1132
1133
1134
1135

1136
1137
1138
1139
1140
1141
1142
1143







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-30"><span class="header-section-number">1.2.17</span> </h3>
<h3 data-number="1.2.17" id="section-31"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1129
1130
1131
1132
1133
1134
1135
1136

1137
1138
1139
1140
1141
1142
1143
1163
1164
1165
1166
1167
1168
1169

1170
1171
1172
1173
1174
1175
1176
1177







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-31"><span class="header-section-number">1.2.18</span> </h3>
<h3 data-number="1.2.18" id="section-32"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1162
1163
1164
1165
1166
1167
1168
1169

1170
1171
1172
1173
1174
1175
1176
1196
1197
1198
1199
1200
1201
1202

1203
1204
1205
1206
1207
1208
1209
1210







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-32"><span class="header-section-number">1.2.19</span> </h3>
<h3 data-number="1.2.19" id="section-33"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1195
1196
1197
1198
1199
1200
1201
1202

1203
1204
1205
1206
1207
1208
1209
1229
1230
1231
1232
1233
1234
1235

1236
1237
1238
1239
1240
1241
1242
1243







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-33"><span class="header-section-number">1.2.20</span> </h3>
<h3 data-number="1.2.20" id="section-34"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1229
1230
1231
1232
1233
1234
1235
1236

1237
1238
1239
1240
1241
1242
1243
1263
1264
1265
1266
1267
1268
1269

1270
1271
1272
1273
1274
1275
1276
1277







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-34"><span class="header-section-number">1.2.21</span> </h3>
<h3 data-number="1.2.21" id="section-35"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1263
1264
1265
1266
1267
1268
1269
1270

1271
1272
1273
1274
1275
1276
1277
1297
1298
1299
1300
1301
1302
1303

1304
1305
1306
1307
1308
1309
1310
1311







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-35"><span class="header-section-number">1.2.22</span> </h3>
<h3 data-number="1.2.22" id="section-36"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1297
1298
1299
1300
1301
1302
1303
1304

1305
1306
1307
1308
1309
1310
1311
1331
1332
1333
1334
1335
1336
1337

1338
1339
1340
1341
1342
1343
1344
1345







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.23" id="section-36"><span class="header-section-number">1.2.23</span> </h3>
<h3 data-number="1.2.23" id="section-37"><span class="header-section-number">1.2.23</span> </h3>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)