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local str = {}
local cache_1
local cache_2
local cache_3
local cache_4
local cache_5
local cache_6
local cache_7
local cache_8
local cache_9
local i
_G.fun = {}
str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
str["原解弹窗"] = "残局群181175613"
str["大师3"] = "大师3 "
str["新大师"] = "新大师 "
str["大师2020"] = "大师2020 "
str["不洗牌"] = false
str["无BP"] = false
str["效果卡的种类表"] = {}
str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT
cache_1 = 0
cache_1 = cache_1 + LOCATION_HAND
cache_1 = cache_1 + LOCATION_MZONE
cache_1 = cache_1 + LOCATION_SZONE
cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED
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fun["通关邀请"]()
end --}
fun["通关邀请"] = function() --{
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
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Duel.RegisterEffect(effect_1
, 0)
end --}
fun["是否效果卡"] = function(card) --{
for i = 1, #str[" 效果卡的种类表 "]
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
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