游戏王残局简化版

Diff
Login

Diff

Differences From Artifact [eaef495afa]:

To Artifact [d3a69465a3]:


23
24
25
26
27
28
29




30
31
32
33
34
35
36
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40







+
+
+
+







str["规则"] = ""
str["大师3"] = "大师3 "
str["新大师"] = "新大师 "
str["大师2020"] = "大师2020 "

str["印卡"] = false

str["当前印卡数"] = 1

str["印卡过多的弹窗"] = "印卡过多!"

str["不洗牌"] = false
str["无BP"] = false

str["不洗牌的说明"] = "伪洗牌 "
str["无BP的说明"] = "无BP "

str["开局说明"] = false
47
48
49
50
51
52
53
54

55
56
57
58
59
60
61
51
52
53
54
55
56
57

58
59
60
61
62
63
64
65







-
+







str["禁格的后缀"] = "格 "

str["胜利条件表"] = {}

str["胜利条件表"][0] = false
str["胜利条件表"][1] = "胜利条件:让对方的卡全部回到卡组·额外卡组。"

str["达成胜利条件弹窗"] = "胜利条件已达成!"
str["达成胜利条件弹窗"] = "胜利条件已达成!"

str["效果卡的种类表"] = {}

str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT

358
359
360
361
362
363
364
365

366
367
368
369
370
371
372
362
363
364
365
366
367
368

369
370
371
372
373
374
375
376







-
+







    
  else --{
    
    str_3 = str_2
    
    end --}
    
  str["当前印卡数"] = 1
  
  
  effect_1 = Effect.CreateEffect(str_1)
  
  effect_1:SetType(EFFECT_TYPE_IGNITION)
  
  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
  + EFFECT_FLAG_UNCOPYABLE
411
412
413
414
415
416
417
418

419
420
421
422
423
424
425
415
416
417
418
419
420
421

422
423
424
425
426
427
428
429







-
+







        
        Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
        
        --}
        
      else --{
        
        Debug.ShowHint("印卡过多!")
        Debug.ShowHint(str["印卡过多的弹窗"])
        
        effect_event:Reset()
        
        end --}
        
      end --}
      
460
461
462
463
464
465
466
467

468
469
470
471
472
473
474
475
476
477
478
464
465
466
467
468
469
470

471
472
473
474
475
476
477
478
479
480
481
482







-
+











      
    end --}
    
  effect_1:SetCondition(cache_1)
  
  cache_1 = function() --{
    
    Debug.ShowHint(str["达成胜利条件弹窗"])
    Debug.ShowHint(str["达成胜利条件弹窗"])
    
    Duel.SetLP(1,0)
    
    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1,0)
  
  end --}