游戏王残局简化版

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Differences From Artifact [bdf556d1ce]:

To Artifact [8cd6d7ce18]:


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    h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
    Duel.SendtoHand(h3, nil, REASON_RULE)
    u2:Reset()
    end
  h1:SetOperation(h2)
  Duel.RegisterEffect(h1, 0)
  end
fun["一_禁格"] = function(u1)
function s["禁格"](u1)
  local h1
  s["禁格之数"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetCode(EFFECT_USE_EXTRA_MZONE)
  h1:SetValue(u1)
  Duel.RegisterEffect(h1, 0)
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fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function(u1, u2)
  fun["aux.BeginPuzzle"]()
  if u1 then
    s["开局选卡入手"](u1)
  end
  if u2 then
    fun["一_禁格"](u2)
    s["禁格"](u2)
  end
  fun["二_开局说明"]()
  s["通关之邀"]()
end
--兼容层-------------------------------
fun["印卡"] = fun["二_印卡"]
fun["开局添加手卡"] = s["开局选卡入手"]
fun["是否效果卡"] = fun["一_是否效果卡"]
fun["禁格"] = fun["一_禁格"]
fun["禁格"] = s["禁格"]
fun["随机抽卡"] = s["开局洗卡抽卡"]