游戏王残局简化版

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Differences From Artifact [7b38661875]:

To Artifact [cc8c5fdfb5]:


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--[[message
卡数:14
规则:大师3
]]
--created by puzzle edit

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,13700,0,0)

--自己的前场
--对方的前场
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Debug.AddCard(54366836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.54 反骨斗士 狮心
Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --未来No.0 未来皇 霍普
Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --森罗的姬芽宫
--对方的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)


e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



--~ local e1=Effect.GlobalEffect()
--~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
--~ e1:SetCode(EVENT_PHASE_START+PHASE_END)
--~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
--~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
--~ Debug.ShowHint("提示:宝贝虎龙") end)
--~ Duel.RegisterEffect(e1,0)

fun["开局说明"]()