游戏王残局简化版

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--[[message
综合残局2
#sample9
#base-2
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 40300, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(89631139, 1, 1, k1, 1, k2)
Debug.AddCard(74677422, 1, 1, k1, 2, k2)
Debug.AddCard(78835747, 0, 0, k1, 0, k2)
local m1 = Debug.AddCard(32965616, 1, 1, k1, 0, k2)
Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(00027551, 0, 0, k1, 2, k2)
Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(63060238, 0, 0, k1, 0, k2)
Debug.AddCard(15839054, 0, 0, k1, 0, k2)
Debug.AddCard(24094653, 0, 0, k1, 0, k2)
Debug.AddCard(45906428, 0, 0, k1, 0, k2)
Debug.AddCard(7799906, 0, 0, k1, 0, k2)
Debug.AddCard(73130445, 0, 0, k1, 0, k2)
Debug.AddCard(15978426, 0, 0, k1, 0, k2)
Debug.AddCard(79068663, 0, 0, k1, 0, k2)
Debug.AddCard(01845204, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(16304628, 0, 0, k1, 0, k2)
Debug.AddCard(23693634, 0, 0, k1, 0, k2)
Debug.AddCard(45815891, 0, 0, k1, 1, k2)
Debug.AddCard(34086406, 0, 0, k1, 2, k2)
Debug.AddCard(17412721, 0, 0, k1, 3, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
Debug.AddCard(50720316, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(17330916, 0, 0, k1, 0, k2)
Debug.AddCard(40318957, 0, 0, k1, 0, k2)
Debug.AddCard(69211541, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("元素英雄 烈焰侠")
Debug.ReloadFieldEnd("精灵神后 树精")
aux.BeginPuzzle(1)