游戏王残局简化版

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--[[message
什么叫键魔人!!!
]]


Debug.SetAIName("Egg-05_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,14600,0,0)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 14600, 0, 0)

--对方的怪兽区
local m01=Debug.AddCard(53413628,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --码语者
Debug.AddCard(94380860,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零
Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(48739166,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士
Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝
local m01 = Debug.AddCard(53413628, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --码语者
Debug.AddCard(94380860, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零
Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(48739166, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士
Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝
--自己的怪兽区
Debug.AddCard(3987233,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --金毛妇
Debug.AddCard(3987233, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --金毛妇
--自己的魔陷区
Debug.AddCard(38296564,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --安全地带
Debug.AddCard(97077563,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --活死人的呼声
Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --激流葬
Debug.AddCard(6540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --水灵术-「葵」
Debug.AddCard(38296564, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --安全地带
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --活死人的呼声
Debug.AddCard(53582587, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --激流葬
Debug.AddCard(6540606, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --水灵术-「葵」
--对方的魔陷区
local s01=Debug.AddCard(61127349,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --爆炎穿击
Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --奈落的落穴
local s01 = Debug.AddCard(61127349, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) --爆炎穿击
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --奈落的落穴
--自己的手卡

--对方的手卡
Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --消战者
--自己的墓地
Debug.AddCard(52558805,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子
Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(25341652,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥
Debug.AddCard(26563200,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏
Debug.AddCard(81035362,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --魔犀族战士
Debug.AddCard(52558805, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子
Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(25341652, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥
Debug.AddCard(26563200, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏
Debug.AddCard(81035362, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --魔犀族战士
--对方的墓地
Debug.AddCard(57314798,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙
Debug.AddCard(57314798, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(52823314,0,0,LOCATION_DECK,0,POS_FACEDOWN) --由魔界到现世的巴士
Debug.AddCard(63883999,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伏魔殿-恶魔的迷宫-
Debug.AddCard(10802915,0,0,LOCATION_DECK,0,POS_FACEDOWN) --由魔界到现世的死亡导游
Debug.AddCard(83764718,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --死者苏生
Debug.AddCard(66540884,0,0,LOCATION_DECK,0,POS_FACEDOWN) --诡计恶魔
Debug.AddCard(52823314, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的巴士
Debug.AddCard(63883999, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伏魔殿-恶魔的迷宫-
Debug.AddCard(10802915, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的死亡导游
Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --死者苏生
Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --诡计恶魔
--对方的卡组
Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN) --消战者
Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --消战者
--自己的额外
Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --键魔人 挠挠哼唱
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(65170459,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --孩星老爷
Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷

Debug.ReloadFieldEnd()
Debug.PreEquip(s01,m01)
Debug.PreEquip(s01, m01)
aux.BeginPuzzle(2)