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Debug.AddCard(47297616, 0, 0, k1, 3, POS_FACEUP_ATTACK)
local k1 = LOCATION_SZONE
Debug.AddCard(63477921, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(74701381, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(9995766, 1, 1, k1, 2, POS_FACEUP)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("循环")
aux.BeginPuzzle()
Debug.ReloadFieldEnd("电子召唤爆破器")
aux.BeginPuzzle(1)
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