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-
-
+
+
-
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+
+
+
-
+
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+
+
+
+
-
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Duel.SendtoHand(h6, nil, REASON_RULE)
else
if h2 <= h4 then
h2 = h2 + 1
Duel.Remove(h6, POS_FACEUP, REASON_RULE)
Duel.SendtoDeck(card, u2, 0, REASON_RULE)
else
Debug.ShowHint("印牌过多")
4:Reset()
Debug.ShowHint(h1)
u1:Reset()
end
end
end
function s.["印牌"](u1, u2, u3)
local h1, h2, h3
u3 = u3 or u2
local h5, h6
h3 = u2
h4 = u3 or u2
Debug.ShowHint("点击对方额外牌组可以进行印牌。\n手牌只能印 " .. u2 .. " 张。\n最多可以印 " .. u3 .. " 张")
h1 = Effect.CreateEffect(u1)
h5 = Effect.CreateEffect(u1)
--~ 现之印牌数
h2 = 1
h1:SetType(EFFECT_TYPE_IGNITION)
h1:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
h1:SetTarget(s["不被连锁"])
h1:SetRange(LOCATION_EXTRA)
h5:SetType(EFFECT_TYPE_IGNITION)
h5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
h5:SetTarget(s["不被连锁"])
h5:SetRange(LOCATION_EXTRA)
-- 印牌
--~ 调该效果的效果
--~ 调该效果的玩家
function h3(u4, u5)
local h4, h5
--~ 印卡之卡编
h4 = Duel.AnnounceCard(u5)
--~ 卡
h5 = Duel.CreateToken(u5, h4)
if h2 <= u2 then
h2 = h2 + 1
Duel.SendtoHand(h5, nil, REASON_RULE)
else
if h2 <= u3 then
h2 = h2 + 1
Duel.Remove(h5, POS_FACEUP, REASON_RULE)
Duel.SendtoDeck(card, u5, 0, REASON_RULE)
else
Debug.ShowHint("印牌过多")
u4:Reset()
end
end
end
h1:SetOperation(h3)
u1:RegisterEffect(h1)
h5:SetOperation(s["_印牌"])
u1:RegisterEffect(h5)
end
end
function s.["开局之示"]()
local h1, h2, h3
--~ 此局效牌之数
h2 = Duel.GetMatchingGroupCount(s["是否效牌"], 0, s["全区"], s["全区"], nil)
--~ 超量材组
|