游戏王残局简化版

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<li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li>
<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.25</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.25</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
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-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.16" id="section-15"><span class="header-section-number">1.1.16</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-15"><span class="header-section-number">1.2.1</span> </h3>
<h3 data-number="1.2.1" id="section-16"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-16"><span class="header-section-number">1.2.2</span> </h3>
<h3 data-number="1.2.2" id="section-17"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-17"><span class="header-section-number">1.2.3</span> </h3>
<h3 data-number="1.2.3" id="section-18"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-18"><span class="header-section-number">1.2.4</span> </h3>
<h3 data-number="1.2.4" id="section-19"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-19"><span class="header-section-number">1.2.5</span> </h3>
<h3 data-number="1.2.5" id="section-20"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-20"><span class="header-section-number">1.2.6</span> </h3>
<h3 data-number="1.2.6" id="section-21"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-21"><span class="header-section-number">1.2.7</span> </h3>
<h3 data-number="1.2.7" id="section-22"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-22"><span class="header-section-number">1.2.8</span> </h3>
<h3 data-number="1.2.8" id="section-23"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-23"><span class="header-section-number">1.2.9</span> </h3>
<h3 data-number="1.2.9" id="section-24"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-24"><span class="header-section-number">1.2.10</span> </h3>
<h3 data-number="1.2.10" id="section-25"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-25"><span class="header-section-number">1.2.11</span> </h3>
<h3 data-number="1.2.11" id="section-26"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-26"><span class="header-section-number">1.2.12</span> </h3>
<h3 data-number="1.2.12" id="section-27"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-27"><span class="header-section-number">1.2.13</span> </h3>
<h3 data-number="1.2.13" id="section-28"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1061
1062
1063
1064
1065
1066
1067
1068

1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086

1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105

1106
1107
1108
1109
1110
1111
1112
1095
1096
1097
1098
1099
1100
1101

1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119

1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138

1139
1140
1141
1142
1143
1144
1145
1146







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-28"><span class="header-section-number">1.2.14</span> </h3>
<h3 data-number="1.2.14" id="section-29"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-29"><span class="header-section-number">1.2.15</span> </h3>
<h3 data-number="1.2.15" id="section-30"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-30"><span class="header-section-number">1.2.16</span> </h3>
<h3 data-number="1.2.16" id="section-31"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1131
1132
1133
1134
1135
1136
1137
1138

1139
1140
1141
1142
1143
1144
1145
1165
1166
1167
1168
1169
1170
1171

1172
1173
1174
1175
1176
1177
1178
1179







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-31"><span class="header-section-number">1.2.17</span> </h3>
<h3 data-number="1.2.17" id="section-32"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1165
1166
1167
1168
1169
1170
1171
1172

1173
1174
1175
1176
1177
1178
1179
1199
1200
1201
1202
1203
1204
1205

1206
1207
1208
1209
1210
1211
1212
1213







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-32"><span class="header-section-number">1.2.18</span> </h3>
<h3 data-number="1.2.18" id="section-33"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1198
1199
1200
1201
1202
1203
1204
1205

1206
1207
1208
1209
1210
1211
1212
1232
1233
1234
1235
1236
1237
1238

1239
1240
1241
1242
1243
1244
1245
1246







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-33"><span class="header-section-number">1.2.19</span> </h3>
<h3 data-number="1.2.19" id="section-34"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1231
1232
1233
1234
1235
1236
1237
1238

1239
1240
1241
1242
1243
1244
1245
1265
1266
1267
1268
1269
1270
1271

1272
1273
1274
1275
1276
1277
1278
1279







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-34"><span class="header-section-number">1.2.20</span> </h3>
<h3 data-number="1.2.20" id="section-35"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1265
1266
1267
1268
1269
1270
1271
1272

1273
1274
1275
1276
1277
1278
1279
1299
1300
1301
1302
1303
1304
1305

1306
1307
1308
1309
1310
1311
1312
1313







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-35"><span class="header-section-number">1.2.21</span> </h3>
<h3 data-number="1.2.21" id="section-36"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1299
1300
1301
1302
1303
1304
1305
1306

1307
1308
1309
1310
1311
1312
1313
1333
1334
1335
1336
1337
1338
1339

1340
1341
1342
1343
1344
1345
1346
1347







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-36"><span class="header-section-number">1.2.22</span> </h3>
<h3 data-number="1.2.22" id="section-37"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1333
1334
1335
1336
1337
1338
1339
1340

1341
1342
1343
1344
1345
1346
1347
1367
1368
1369
1370
1371
1372
1373

1374
1375
1376
1377
1378
1379
1380
1381







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.23" id="section-37"><span class="header-section-number">1.2.23</span> </h3>
<h3 data-number="1.2.23" id="section-38"><span class="header-section-number">1.2.23</span> </h3>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1372
1373
1374
1375
1376
1377
1378
1379

1380
1381
1382
1383
1384
1385
1386
1406
1407
1408
1409
1410
1411
1412

1413
1414
1415
1416
1417
1418
1419
1420







-
+







Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.24" id="section-38"><span class="header-section-number">1.2.24</span> </h3>
<h3 data-number="1.2.24" id="section-39"><span class="header-section-number">1.2.24</span> </h3>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1406
1407
1408
1409
1410
1411
1412
1413

1414
1415
1416
1417
1418
1419
1420
1440
1441
1442
1443
1444
1445
1446

1447
1448
1449
1450
1451
1452
1453
1454







-
+








Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.25" id="section-39"><span class="header-section-number">1.2.25</span> </h3>
<h3 data-number="1.2.25" id="section-40"><span class="header-section-number">1.2.25</span> </h3>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)