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--[[message
]]
Debug.SetAIName("NH-04_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,30000,0,0)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)
local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
local c1=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
Debug.PreEquip(s1,m1)
Debug.PreEquip(s1, m1)
fun["印卡"](c1,3)
fun["印卡"](c1, 3)
aux.BeginPuzzle()
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