游戏王残局简化版

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<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
<ul>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.37</span> </a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

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-
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.29" id="section-28"><span class="header-section-number">1.29</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(7165085,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(25542642,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(23288411,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
<h2 data-number="2.1" id="section-28"><span class="header-section-number">2.1</span> </h2>
<h2 data-number="2.1" id="section-29"><span class="header-section-number">2.1</span> </h2>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.2" id="section-29"><span class="header-section-number">2.2</span> </h2>
<h2 data-number="2.2" id="section-30"><span class="header-section-number">2.2</span> </h2>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.3" id="section-30"><span class="header-section-number">2.3</span> </h2>
<h2 data-number="2.3" id="section-31"><span class="header-section-number">2.3</span> </h2>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.4" id="section-31"><span class="header-section-number">2.4</span> </h2>
<h2 data-number="2.4" id="section-32"><span class="header-section-number">2.4</span> </h2>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.5" id="section-32"><span class="header-section-number">2.5</span> </h2>
<h2 data-number="2.5" id="section-33"><span class="header-section-number">2.5</span> </h2>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.6" id="section-33"><span class="header-section-number">2.6</span> </h2>
<h2 data-number="2.6" id="section-34"><span class="header-section-number">2.6</span> </h2>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.7" id="section-34"><span class="header-section-number">2.7</span> </h2>
<h2 data-number="2.7" id="section-35"><span class="header-section-number">2.7</span> </h2>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.8" id="section-35"><span class="header-section-number">2.8</span> </h2>
<h2 data-number="2.8" id="section-36"><span class="header-section-number">2.8</span> </h2>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.9" id="section-36"><span class="header-section-number">2.9</span> </h2>
<h2 data-number="2.9" id="section-37"><span class="header-section-number">2.9</span> </h2>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.10" id="section-37"><span class="header-section-number">2.10</span> </h2>
<h2 data-number="2.10" id="section-38"><span class="header-section-number">2.10</span> </h2>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1478
1479
1480
1481
1482
1483
1484
1485

1486
1487
1488
1489
1490
1491
1492
1511
1512
1513
1514
1515
1516
1517

1518
1519
1520
1521
1522
1523
1524
1525







-
+








Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.11" id="section-38"><span class="header-section-number">2.11</span> </h2>
<h2 data-number="2.11" id="section-39"><span class="header-section-number">2.11</span> </h2>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1512
1513
1514
1515
1516
1517
1518
1519

1520
1521
1522
1523
1524
1525
1526
1545
1546
1547
1548
1549
1550
1551

1552
1553
1554
1555
1556
1557
1558
1559







-
+








Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.12" id="section-39"><span class="header-section-number">2.12</span> </h2>
<h2 data-number="2.12" id="section-40"><span class="header-section-number">2.12</span> </h2>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1548
1549
1550
1551
1552
1553
1554
1555

1556
1557
1558
1559
1560
1561
1562
1581
1582
1583
1584
1585
1586
1587

1588
1589
1590
1591
1592
1593
1594
1595







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.13" id="section-40"><span class="header-section-number">2.13</span> </h2>
<h2 data-number="2.13" id="section-41"><span class="header-section-number">2.13</span> </h2>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1583
1584
1585
1586
1587
1588
1589
1590

1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608

1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627

1628
1629
1630
1631
1632
1633
1634
1616
1617
1618
1619
1620
1621
1622

1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640

1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659

1660
1661
1662
1663
1664
1665
1666
1667







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.14" id="section-41"><span class="header-section-number">2.14</span> </h2>
<h2 data-number="2.14" id="section-42"><span class="header-section-number">2.14</span> </h2>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.15" id="section-42"><span class="header-section-number">2.15</span> </h2>
<h2 data-number="2.15" id="section-43"><span class="header-section-number">2.15</span> </h2>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.16" id="section-43"><span class="header-section-number">2.16</span> </h2>
<h2 data-number="2.16" id="section-44"><span class="header-section-number">2.16</span> </h2>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1653
1654
1655
1656
1657
1658
1659
1660

1661
1662
1663
1664
1665
1666
1667
1686
1687
1688
1689
1690
1691
1692

1693
1694
1695
1696
1697
1698
1699
1700







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.17" id="section-44"><span class="header-section-number">2.17</span> </h2>
<h2 data-number="2.17" id="section-45"><span class="header-section-number">2.17</span> </h2>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1687
1688
1689
1690
1691
1692
1693
1694

1695
1696
1697
1698
1699
1700
1701
1720
1721
1722
1723
1724
1725
1726

1727
1728
1729
1730
1731
1732
1733
1734







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.18" id="section-45"><span class="header-section-number">2.18</span> </h2>
<h2 data-number="2.18" id="section-46"><span class="header-section-number">2.18</span> </h2>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1720
1721
1722
1723
1724
1725
1726
1727

1728
1729
1730
1731
1732
1733
1734
1753
1754
1755
1756
1757
1758
1759

1760
1761
1762
1763
1764
1765
1766
1767







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.19" id="section-46"><span class="header-section-number">2.19</span> </h2>
<h2 data-number="2.19" id="section-47"><span class="header-section-number">2.19</span> </h2>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1753
1754
1755
1756
1757
1758
1759
1760

1761
1762
1763
1764
1765
1766
1767
1786
1787
1788
1789
1790
1791
1792

1793
1794
1795
1796
1797
1798
1799
1800







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.20" id="section-47"><span class="header-section-number">2.20</span> </h2>
<h2 data-number="2.20" id="section-48"><span class="header-section-number">2.20</span> </h2>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1787
1788
1789
1790
1791
1792
1793
1794

1795
1796
1797
1798
1799
1800
1801
1820
1821
1822
1823
1824
1825
1826

1827
1828
1829
1830
1831
1832
1833
1834







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.21" id="section-48"><span class="header-section-number">2.21</span> </h2>
<h2 data-number="2.21" id="section-49"><span class="header-section-number">2.21</span> </h2>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1821
1822
1823
1824
1825
1826
1827
1828

1829
1830
1831
1832
1833
1834
1835
1854
1855
1856
1857
1858
1859
1860

1861
1862
1863
1864
1865
1866
1867
1868







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.22" id="section-49"><span class="header-section-number">2.22</span> </h2>
<h2 data-number="2.22" id="section-50"><span class="header-section-number">2.22</span> </h2>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1855
1856
1857
1858
1859
1860
1861
1862

1863
1864
1865
1866
1867
1868
1869
1888
1889
1890
1891
1892
1893
1894

1895
1896
1897
1898
1899
1900
1901
1902







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.23" id="section-50"><span class="header-section-number">2.23</span> </h2>
<h2 data-number="2.23" id="section-51"><span class="header-section-number">2.23</span> </h2>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1894
1895
1896
1897
1898
1899
1900
1901

1902
1903
1904
1905
1906
1907
1908
1927
1928
1929
1930
1931
1932
1933

1934
1935
1936
1937
1938
1939
1940
1941







-
+







Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-51"><span class="header-section-number">2.24</span> </h2>
<h2 data-number="2.24" id="section-52"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1928
1929
1930
1931
1932
1933
1934
1935

1936
1937
1938
1939
1940
1941
1942
1961
1962
1963
1964
1965
1966
1967

1968
1969
1970
1971
1972
1973
1974
1975







-
+








Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.25" id="section-52"><span class="header-section-number">2.25</span> </h2>
<h2 data-number="2.25" id="section-53"><span class="header-section-number">2.25</span> </h2>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1963
1964
1965
1966
1967
1968
1969
1970

1971
1972
1973
1974
1975
1976
1977
1996
1997
1998
1999
2000
2001
2002

2003
2004
2005
2006
2007
2008
2009
2010







-
+







-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.26" id="section-53"><span class="header-section-number">2.26</span> </h2>
<h2 data-number="2.26" id="section-54"><span class="header-section-number">2.26</span> </h2>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1998
1999
2000
2001
2002
2003
2004
2005

2006
2007
2008
2009
2010
2011
2012
2031
2032
2033
2034
2035
2036
2037

2038
2039
2040
2041
2042
2043
2044
2045







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.27" id="section-54"><span class="header-section-number">2.27</span> </h2>
<h2 data-number="2.27" id="section-55"><span class="header-section-number">2.27</span> </h2>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2035
2036
2037
2038
2039
2040
2041
2042

2043
2044
2045
2046
2047
2048
2049
2068
2069
2070
2071
2072
2073
2074

2075
2076
2077
2078
2079
2080
2081
2082







-
+








-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.28" id="section-55"><span class="header-section-number">2.28</span> </h2>
<h2 data-number="2.28" id="section-56"><span class="header-section-number">2.28</span> </h2>
<p>应该不回到卡组。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2067
2068
2069
2070
2071
2072
2073
2074

2075
2076
2077
2078
2079
2080
2081
2100
2101
2102
2103
2104
2105
2106

2107
2108
2109
2110
2111
2112
2113
2114







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.29" id="section-56"><span class="header-section-number">2.29</span> </h2>
<h2 data-number="2.29" id="section-57"><span class="header-section-number">2.29</span> </h2>
<p>应该要用龙星作为素材。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2103
2104
2105
2106
2107
2108
2109
2110

2111
2112
2113
2114
2115
2116
2117
2136
2137
2138
2139
2140
2141
2142

2143
2144
2145
2146
2147
2148
2149
2150







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.30" id="section-57"><span class="header-section-number">2.30</span> </h2>
<h2 data-number="2.30" id="section-58"><span class="header-section-number">2.30</span> </h2>
<p>应该不能召唤魔王。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2138
2139
2140
2141
2142
2143
2144
2145

2146
2147
2148
2149
2150
2151
2152
2171
2172
2173
2174
2175
2176
2177

2178
2179
2180
2181
2182
2183
2184
2185







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.31" id="section-58"><span class="header-section-number">2.31</span> </h2>
<h2 data-number="2.31" id="section-59"><span class="header-section-number">2.31</span> </h2>
<p>应该不能特召野鸭。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2172
2173
2174
2175
2176
2177
2178
2179

2180
2181
2182
2183
2184
2185
2186
2205
2206
2207
2208
2209
2210
2211

2212
2213
2214
2215
2216
2217
2218
2219







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.32" id="section-59"><span class="header-section-number">2.32</span> </h2>
<h2 data-number="2.32" id="section-60"><span class="header-section-number">2.32</span> </h2>
<p>应该不能解放古怪恶魔。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2205
2206
2207
2208
2209
2210
2211
2212

2213
2214
2215
2216
2217
2218
2219
2238
2239
2240
2241
2242
2243
2244

2245
2246
2247
2248
2249
2250
2251
2252







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.33" id="section-60"><span class="header-section-number">2.33</span> </h2>
<h2 data-number="2.33" id="section-61"><span class="header-section-number">2.33</span> </h2>
<p>应该能发轰炸龙的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2239
2240
2241
2242
2243
2244
2245
2246

2247
2248
2249
2250
2251
2252
2253
2272
2273
2274
2275
2276
2277
2278

2279
2280
2281
2282
2283
2284
2285
2286







-
+








Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.34" id="section-61"><span class="header-section-number">2.34</span> </h2>
<h2 data-number="2.34" id="section-62"><span class="header-section-number">2.34</span> </h2>
<p>应该可以连续攻击。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2278
2279
2280
2281
2282
2283
2284
2285

2286
2287
2288
2289
2290
2291
2292
2311
2312
2313
2314
2315
2316
2317

2318
2319
2320
2321
2322
2323
2324
2325







-
+







-----------------

Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.35" id="section-62"><span class="header-section-number">2.35</span> </h2>
<h2 data-number="2.35" id="section-63"><span class="header-section-number">2.35</span> </h2>
<p>应该可以特召紫翠玉龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2307
2308
2309
2310
2311
2312
2313
2314

2315
2316
2317
2318
2319
2320
2321
2340
2341
2342
2343
2344
2345
2346

2347
2348
2349
2350
2351
2352
2353
2354







-
+







Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.36" id="section-63"><span class="header-section-number">2.36</span> </h2>
<h2 data-number="2.36" id="section-64"><span class="header-section-number">2.36</span> </h2>
<p>应该可以发动特洛伊炸弹。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2340
2341
2342
2343
2344
2345
2346
2347

2348
2349
2350
2351
2352
2353
2354
2373
2374
2375
2376
2377
2378
2379

2380
2381
2382
2383
2384
2385
2386
2387







-
+








Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.37" id="section-64"><span class="header-section-number">2.37</span> </h2>
<h2 data-number="2.37" id="section-65"><span class="header-section-number">2.37</span> </h2>
<p>应该不能发动废品收集者效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)