游戏王残局简化版

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  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
--~   effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCode(EVENT_ADJUST)
  
--~   effect_1:SetCountLimit(1)
  
  function cache_1() --{
    
    if str["已添加手卡"] == 1 then --{
      
      return false
--~     if str["已添加手卡"] == 1 then --{
--~       
--~       return false
      
      --}
      
    else --{
      
      str["已添加手卡"] = 1
      
      return true
      
      end --}
--~       
--~       --}
--~       
--~     else --{
--~       
--~       str["已添加手卡"] = 1
--~       
--~       return true
--~       
--~       end --}

    return true
      
    end--}
     
  effect_1:SetCondition(cache_1)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect
    , LOCATION_DECK
    , 0
    , str_1
    , str_1
    , nil)
    
    Duel.SendtoHand(str["玩家选定的卡"]
    , nil
    , REASON_RULE)
    
    effect_1:Reset()
    
    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)