1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
-
+
-
|
local str = {}
local fun = {}
local cache_1
local cache_2
fun["是否效果卡"] = function()
end
_G["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
|
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
+
+
+
+
+
|
return
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["是否效果卡"] = function()
end
_G["开局说明"] = function()
Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil)
--~ local cache_1 = {}
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
|
122
123
124
125
126
127
128
129
|
126
127
128
129
130
131
132
133
|
-
+
|
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
--~ Debug.ShowHint(str["这个残局的效果卡数量"])
end
_G["通关邀请"]()
|