游戏王残局简化版

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<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.17</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.18</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.19</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.20</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
<ul>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.34</span> </a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.24" id="section-23"><span class="header-section-number">1.24</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

-----------------


-----------------


-----------------

Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
<h2 data-number="2.1" id="section-23"><span class="header-section-number">2.1</span> </h2>
<h2 data-number="2.1" id="section-24"><span class="header-section-number">2.1</span> </h2>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.2" id="section-24"><span class="header-section-number">2.2</span> </h2>
<h2 data-number="2.2" id="section-25"><span class="header-section-number">2.2</span> </h2>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.3" id="section-25"><span class="header-section-number">2.3</span> </h2>
<h2 data-number="2.3" id="section-26"><span class="header-section-number">2.3</span> </h2>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.4" id="section-26"><span class="header-section-number">2.4</span> </h2>
<h2 data-number="2.4" id="section-27"><span class="header-section-number">2.4</span> </h2>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.5" id="section-27"><span class="header-section-number">2.5</span> </h2>
<h2 data-number="2.5" id="section-28"><span class="header-section-number">2.5</span> </h2>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.6" id="section-28"><span class="header-section-number">2.6</span> </h2>
<h2 data-number="2.6" id="section-29"><span class="header-section-number">2.6</span> </h2>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.7" id="section-29"><span class="header-section-number">2.7</span> </h2>
<h2 data-number="2.7" id="section-30"><span class="header-section-number">2.7</span> </h2>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.8" id="section-30"><span class="header-section-number">2.8</span> </h2>
<h2 data-number="2.8" id="section-31"><span class="header-section-number">2.8</span> </h2>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.9" id="section-31"><span class="header-section-number">2.9</span> </h2>
<h2 data-number="2.9" id="section-32"><span class="header-section-number">2.9</span> </h2>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.10" id="section-32"><span class="header-section-number">2.10</span> </h2>
<h2 data-number="2.10" id="section-33"><span class="header-section-number">2.10</span> </h2>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.11" id="section-33"><span class="header-section-number">2.11</span> </h2>
<h2 data-number="2.11" id="section-34"><span class="header-section-number">2.11</span> </h2>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1271
1272
1273
1274
1275
1276
1277
1278

1279
1280
1281
1282
1283
1284
1285
1303
1304
1305
1306
1307
1308
1309

1310
1311
1312
1313
1314
1315
1316
1317







-
+








Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.12" id="section-34"><span class="header-section-number">2.12</span> </h2>
<h2 data-number="2.12" id="section-35"><span class="header-section-number">2.12</span> </h2>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1307
1308
1309
1310
1311
1312
1313
1314

1315
1316
1317
1318
1319
1320
1321
1339
1340
1341
1342
1343
1344
1345

1346
1347
1348
1349
1350
1351
1352
1353







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.13" id="section-35"><span class="header-section-number">2.13</span> </h2>
<h2 data-number="2.13" id="section-36"><span class="header-section-number">2.13</span> </h2>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1342
1343
1344
1345
1346
1347
1348
1349

1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367

1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386

1387
1388
1389
1390
1391
1392
1393
1374
1375
1376
1377
1378
1379
1380

1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398

1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417

1418
1419
1420
1421
1422
1423
1424
1425







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.14" id="section-36"><span class="header-section-number">2.14</span> </h2>
<h2 data-number="2.14" id="section-37"><span class="header-section-number">2.14</span> </h2>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.15" id="section-37"><span class="header-section-number">2.15</span> </h2>
<h2 data-number="2.15" id="section-38"><span class="header-section-number">2.15</span> </h2>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.16" id="section-38"><span class="header-section-number">2.16</span> </h2>
<h2 data-number="2.16" id="section-39"><span class="header-section-number">2.16</span> </h2>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1412
1413
1414
1415
1416
1417
1418
1419

1420
1421
1422
1423
1424
1425
1426
1444
1445
1446
1447
1448
1449
1450

1451
1452
1453
1454
1455
1456
1457
1458







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.17" id="section-39"><span class="header-section-number">2.17</span> </h2>
<h2 data-number="2.17" id="section-40"><span class="header-section-number">2.17</span> </h2>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1446
1447
1448
1449
1450
1451
1452
1453

1454
1455
1456
1457
1458
1459
1460
1478
1479
1480
1481
1482
1483
1484

1485
1486
1487
1488
1489
1490
1491
1492







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.18" id="section-40"><span class="header-section-number">2.18</span> </h2>
<h2 data-number="2.18" id="section-41"><span class="header-section-number">2.18</span> </h2>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1479
1480
1481
1482
1483
1484
1485
1486

1487
1488
1489
1490
1491
1492
1493
1511
1512
1513
1514
1515
1516
1517

1518
1519
1520
1521
1522
1523
1524
1525







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.19" id="section-41"><span class="header-section-number">2.19</span> </h2>
<h2 data-number="2.19" id="section-42"><span class="header-section-number">2.19</span> </h2>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1512
1513
1514
1515
1516
1517
1518
1519

1520
1521
1522
1523
1524
1525
1526
1544
1545
1546
1547
1548
1549
1550

1551
1552
1553
1554
1555
1556
1557
1558







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.20" id="section-42"><span class="header-section-number">2.20</span> </h2>
<h2 data-number="2.20" id="section-43"><span class="header-section-number">2.20</span> </h2>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1546
1547
1548
1549
1550
1551
1552
1553

1554
1555
1556
1557
1558
1559
1560
1578
1579
1580
1581
1582
1583
1584

1585
1586
1587
1588
1589
1590
1591
1592







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.21" id="section-43"><span class="header-section-number">2.21</span> </h2>
<h2 data-number="2.21" id="section-44"><span class="header-section-number">2.21</span> </h2>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1580
1581
1582
1583
1584
1585
1586
1587

1588
1589
1590
1591
1592
1593
1594
1612
1613
1614
1615
1616
1617
1618

1619
1620
1621
1622
1623
1624
1625
1626







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.22" id="section-44"><span class="header-section-number">2.22</span> </h2>
<h2 data-number="2.22" id="section-45"><span class="header-section-number">2.22</span> </h2>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1614
1615
1616
1617
1618
1619
1620
1621

1622
1623
1624
1625
1626
1627
1628
1646
1647
1648
1649
1650
1651
1652

1653
1654
1655
1656
1657
1658
1659
1660







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.23" id="section-45"><span class="header-section-number">2.23</span> </h2>
<h2 data-number="2.23" id="section-46"><span class="header-section-number">2.23</span> </h2>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1653
1654
1655
1656
1657
1658
1659
1660

1661
1662
1663
1664
1665
1666
1667
1685
1686
1687
1688
1689
1690
1691

1692
1693
1694
1695
1696
1697
1698
1699







-
+







Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-46"><span class="header-section-number">2.24</span> </h2>
<h2 data-number="2.24" id="section-47"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1687
1688
1689
1690
1691
1692
1693
1694

1695
1696
1697
1698
1699
1700
1701
1719
1720
1721
1722
1723
1724
1725

1726
1727
1728
1729
1730
1731
1732
1733







-
+








Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.25" id="section-47"><span class="header-section-number">2.25</span> </h2>
<h2 data-number="2.25" id="section-48"><span class="header-section-number">2.25</span> </h2>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1722
1723
1724
1725
1726
1727
1728
1729

1730
1731
1732
1733
1734
1735
1736
1754
1755
1756
1757
1758
1759
1760

1761
1762
1763
1764
1765
1766
1767
1768







-
+







-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.26" id="section-48"><span class="header-section-number">2.26</span> </h2>
<h2 data-number="2.26" id="section-49"><span class="header-section-number">2.26</span> </h2>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1757
1758
1759
1760
1761
1762
1763
1764

1765
1766
1767
1768
1769
1770
1771
1789
1790
1791
1792
1793
1794
1795

1796
1797
1798
1799
1800
1801
1802
1803







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.27" id="section-49"><span class="header-section-number">2.27</span> </h2>
<h2 data-number="2.27" id="section-50"><span class="header-section-number">2.27</span> </h2>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1794
1795
1796
1797
1798
1799
1800
1801

1802
1803
1804
1805
1806
1807
1808
1826
1827
1828
1829
1830
1831
1832

1833
1834
1835
1836
1837
1838
1839
1840







-
+








-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.28" id="section-50"><span class="header-section-number">2.28</span> </h2>
<h2 data-number="2.28" id="section-51"><span class="header-section-number">2.28</span> </h2>
<p>应该不回到卡组。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1826
1827
1828
1829
1830
1831
1832
1833

1834
1835
1836
1837
1838
1839
1840
1858
1859
1860
1861
1862
1863
1864

1865
1866
1867
1868
1869
1870
1871
1872







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.29" id="section-51"><span class="header-section-number">2.29</span> </h2>
<h2 data-number="2.29" id="section-52"><span class="header-section-number">2.29</span> </h2>
<p>应该要用龙星作为素材。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1862
1863
1864
1865
1866
1867
1868
1869

1870
1871
1872
1873
1874
1875
1876
1894
1895
1896
1897
1898
1899
1900

1901
1902
1903
1904
1905
1906
1907
1908







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.30" id="section-52"><span class="header-section-number">2.30</span> </h2>
<h2 data-number="2.30" id="section-53"><span class="header-section-number">2.30</span> </h2>
<p>应该不能召唤魔王。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1897
1898
1899
1900
1901
1902
1903
1904

1905
1906
1907
1908
1909
1910
1911
1929
1930
1931
1932
1933
1934
1935

1936
1937
1938
1939
1940
1941
1942
1943







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.31" id="section-53"><span class="header-section-number">2.31</span> </h2>
<h2 data-number="2.31" id="section-54"><span class="header-section-number">2.31</span> </h2>
<p>应该不能特召野鸭。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1931
1932
1933
1934
1935
1936
1937
1938

1939
1940
1941
1942
1943
1944
1945
1963
1964
1965
1966
1967
1968
1969

1970
1971
1972
1973
1974
1975
1976
1977







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.32" id="section-54"><span class="header-section-number">2.32</span> </h2>
<h2 data-number="2.32" id="section-55"><span class="header-section-number">2.32</span> </h2>
<p>应该不能解放古怪恶魔。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1964
1965
1966
1967
1968
1969
1970
1971

1972
1973
1974
1975
1976
1977
1978
1996
1997
1998
1999
2000
2001
2002

2003
2004
2005
2006
2007
2008
2009
2010







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.33" id="section-55"><span class="header-section-number">2.33</span> </h2>
<h2 data-number="2.33" id="section-56"><span class="header-section-number">2.33</span> </h2>
<p>应该能发轰炸龙的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.34" id="section-56"><span class="header-section-number">2.34</span> </h2>
<h2 data-number="2.34" id="section-57"><span class="header-section-number">2.34</span> </h2>
<p>应该可以连续攻击。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)