游戏王残局简化版

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  Duel.RegisterEffect(effect_1
  , 0)
  
  end --}
  
fun["是否效果卡"] = function(card) --{

  for i = 1, #str[" 效果卡的种类表 "]
  
  cache_1 = #str["效果卡的种类表"]
  
  cache_1 = Card.IsType(card, TYPE_SPELL)
  
  for i = 1, cache_1 do --{
  cache_2 = Card.IsType(card, TYPE_TRAP)
  
  cache_3 = Card.IsType(card, TYPE_EFFECT)
  
  if cache_1
    
    cache_1 = Card.IsType(card, str["效果卡的种类表"][i])
    
    if cache_1 then --{
  or cache_2
  or cache_3 then --{
    
    return true
    
      
      return true
      end --}
      
    end --}
    
  cache_1 = Card.IsType(card, TYPE_PENDULUM)
  
  if cache_1 then --{
    
    cache_1 = Card.IsCode(card, 28363749)