游戏王残局简化版

Annotation For single/简化版_334.lua
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Annotation For single/简化版_334.lua

Origin for each line in single/简化版_334.lua from check-in 556bc5388e:

ed54ab0472 2024-06-27  顽雨沉风: --[[message
554fa89569 2024-06-28  顽雨沉风: 维护: 2024-06-24
556bc5388e 2024-06-28  顽雨沉风: 简语:永恒进化
556bc5388e 2024-06-28  顽雨沉风: 标签:#有人打不过 #37.Eternal Evolution #四妹
ed54ab0472 2024-06-27  顽雨沉风: ]]
ed54ab0472 2024-06-27  顽雨沉风: 
554fa89569 2024-06-28  顽雨沉风: Debug.SetAIName("QQ 群 181175613")
ed54ab0472 2024-06-27  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
ed54ab0472 2024-06-27  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
ed54ab0472 2024-06-27  顽雨沉风: Debug.SetPlayerInfo(1, 23900, 0, 0)
ed54ab0472 2024-06-27  顽雨沉风: 
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(25774450, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(86686671, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(70095155, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(3405259, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(77411244, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(30012506, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(63941210, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(63737050, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(46659709, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(23893227, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(8783685, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(10443957, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(43202238, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(89112729, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(84058253, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(1561110, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(3897065, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(1546124, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(98850929, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(32104431, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(78193831, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(97940434, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(86240887, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(59822133, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(56532353, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(20960340, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(15155568, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.ReloadFieldEnd()
ed54ab0472 2024-06-27  顽雨沉风: aux.BeginPuzzle(1)
554fa89569 2024-06-28  顽雨沉风: 
554fa89569 2024-06-28  顽雨沉风: --[[
554fa89569 2024-06-28  顽雨沉风: 这个残局具有开创性意义,即率先引入了在残局一开始由玩家从卡组中选择固定数量的卡加入手卡的玩法。
554fa89569 2024-06-28  顽雨沉风: 有点类似于混沌系统,即初始的微小扰动将在发展过程的传递下对整个系统的走向产生重大影响。
235e8276a8 2024-06-28  顽雨沉风: 使用此方法可以简单地将残局难度提升一个档次。
554fa89569 2024-06-28  顽雨沉风: 不过,对于大部分残局而言,不宜滥用该功能。
554fa89569 2024-06-28  顽雨沉风: 只需要开局选 1~2 张卡入手卡就行了。
554fa89569 2024-06-28  顽雨沉风: ]]